My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Flying Machine Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Valkyrie Flying Machine Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Goblins Flying Machine
Zap
Goblins Flying Machine
Barbarian Barrel
Goblins Elixir Golem Valkyrie
The Log
Goblins Elixir Golem
Earthquake
Elixir Golem
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Elixir Golem Valkyrie Flying Machine Bowler
Fireball
Elixir Golem Flying Machine Bowler
Poison
Elixir Golem Flying Machine
Lightning
Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Freeze Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Elixir Golem Valkyrie Flying Machine Freeze Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Elixir Golem Valkyrie

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie
Zap
Goblins Elixir Golem Valkyrie Flying Machine Freeze Bowler
Elixir Golem
Zap Flying Machine Bowler
Valkyrie
Goblins Zap Flying Machine
Flying Machine
Zap Elixir Golem Valkyrie Bowler
Freeze
Zap
Bowler
Zap Elixir Golem Flying Machine
Electro Giant

Defense Synergies 0 10

Goblins
Zap Flying Machine Freeze
Zap
Goblins Valkyrie Flying Machine Bowler
Elixir Golem
Valkyrie
Zap Flying Machine Freeze Bowler
Flying Machine
Goblins Zap Valkyrie Bowler
Freeze
Goblins Valkyrie
Bowler
Zap Valkyrie Flying Machine
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Flying Machine
Goblins Zap Valkyrie Flying Machine
Bowler Goblins Valkyrie Freeze
Goblins Valkyrie Bowler
Valkyrie Bowler
Freeze Bowler Goblins Zap Valkyrie Flying Machine
Zap Flying Machine Freeze
Bowler Zap Valkyrie Flying Machine Electro Giant
Goblins
Goblins Valkyrie Bowler
Goblins Valkyrie Zap Flying Machine Freeze Bowler Electro Giant
Zap Flying Machine
Bowler Zap Valkyrie Flying Machine Freeze
Valkyrie Bowler Goblins Zap Freeze
Zap Freeze Bowler Electro Giant
Goblins Valkyrie Bowler
Valkyrie Goblins Zap Flying Machine Bowler
Zap Valkyrie Freeze Flying Machine Bowler
Valkyrie Bowler Goblins Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Bowler Electro Giant
Zap Valkyrie Flying Machine Bowler
Goblins Zap Valkyrie Bowler
Valkyrie Bowler Zap
Valkyrie Bowler
Electro Giant Zap Flying Machine Freeze
Goblins Valkyrie Flying Machine Bowler
Valkyrie
Zap Freeze Goblins Valkyrie Flying Machine
Valkyrie Flying Machine Bowler
Zap Valkyrie Bowler Electro Giant
Bowler Valkyrie
Valkyrie Flying Machine Bowler Electro Giant
Electro Giant Goblins Zap Valkyrie Flying Machine Freeze Bowler
Valkyrie Bowler Zap Flying Machine Freeze Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Freeze
Zap Flying Machine Bowler
Flying Machine
Valkyrie Flying Machine Freeze
Zap Valkyrie Bowler
Electro Giant Zap Flying Machine Freeze
Flying Machine Bowler
Zap Flying Machine Freeze Bowler
Zap Flying Machine
Goblins Bowler
Zap Valkyrie Flying Machine Bowler
Zap Flying Machine
Flying Machine Bowler
Flying Machine Freeze
Zap Flying Machine
Zap Flying Machine Bowler
Flying Machine Bowler
Freeze
Zap Flying Machine Bowler
Zap Valkyrie Flying Machine Bowler Electro Giant
Bowler
Bowler
Zap Flying Machine
Zap Freeze Electro Giant Valkyrie Bowler
Zap Flying Machine Bowler
Zap Flying Machine Bowler
Zap
Zap Flying Machine Electro Giant
Zap Flying Machine Freeze Electro Giant
Bowler
Zap
Zap Freeze
Bowler
Zap Flying Machine Freeze
Zap Flying Machine
Freeze
Valkyrie Flying Machine Bowler
Zap Flying Machine Bowler
Zap Electro Giant
Flying Machine
Zap Electro Giant Flying Machine Freeze Bowler
Zap Flying Machine
Zap Flying Machine Freeze Bowler Electro Giant
Bowler

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