My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblins Goblin Gang Musketeer Miner
Zap
Goblins Goblin Gang Firecracker
Barbarian Barrel
Goblins Goblin Gang Firecracker Musketeer
The Log
Goblins Goblin Gang Firecracker Musketeer
Earthquake
Goblin Gang Firecracker
Arrows
Goblins Goblin Gang Firecracker
Royal Delivery
Goblins Goblin Gang Firecracker Musketeer Miner
Fireball
Goblin Gang Firecracker Musketeer
Poison
Goblin Gang Firecracker Musketeer
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Goblin Gang Firecracker Miner Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Firecracker Miner Goblins Musketeer The Log Mega Knight
Goblin Gang
Miner Firecracker
Firecracker
Zap Miner Goblin Gang Mega Knight
Musketeer
Zap The Log Miner Mega Knight
The Log
Zap Musketeer Miner Mega Knight
Miner
Goblins Zap Goblin Gang Firecracker Musketeer The Log Mega Knight
Mega Knight
Zap Firecracker Musketeer The Log Miner

Defense Synergies 4 19

Goblins
Zap Firecracker Musketeer The Log
Zap
Mega Knight Goblins Goblin Gang Firecracker Musketeer The Log Miner
Goblin Gang
Musketeer Zap Firecracker The Log Miner
Firecracker
The Log Goblins Zap Goblin Gang Musketeer Mega Knight
Musketeer
Goblin Gang The Log Goblins Zap Firecracker Miner Mega Knight
The Log
Firecracker Musketeer Goblins Zap Goblin Gang Miner Mega Knight
Miner
Zap Goblin Gang Musketeer The Log Mega Knight
Mega Knight
Zap Firecracker Musketeer The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer The Log
Goblins Zap Goblin Gang Firecracker Musketeer The Log Mega Knight
Goblin Gang Mega Knight Goblins Musketeer
Goblins Goblin Gang Firecracker Musketeer Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Goblins Zap Firecracker Musketeer Mega Knight
Musketeer Zap Goblin Gang Firecracker
Zap Musketeer The Log Mega Knight
Goblins Goblin Gang Musketeer
Goblin Gang Goblins Firecracker Musketeer Miner Mega Knight
Goblins Goblin Gang Zap Firecracker Musketeer The Log Mega Knight
Musketeer Zap Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Musketeer The Log
Mega Knight Goblins Zap Goblin Gang Firecracker The Log
Goblin Gang Mega Knight
Zap Goblin Gang The Log Mega Knight
Mega Knight Goblins Goblin Gang Firecracker Musketeer
Mega Knight Goblins Zap Goblin Gang Firecracker Musketeer The Log
Zap The Log Firecracker Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Goblins Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Zap
Zap Goblin Gang Firecracker Musketeer The Log Miner Mega Knight
Goblin Gang Mega Knight Goblins Zap Musketeer The Log
Goblin Gang Mega Knight Zap Musketeer The Log
Goblin Gang Musketeer Mega Knight
Firecracker Zap Goblin Gang Musketeer
Goblin Gang Goblins Musketeer
Mega Knight
Zap Mega Knight Goblins Firecracker The Log
Goblin Gang Musketeer
Mega Knight Musketeer
Mega Knight Zap The Log
Mega Knight Goblin Gang
Firecracker Musketeer Mega Knight
Goblin Gang Goblins Zap Firecracker Musketeer The Log
Mega Knight Zap Firecracker Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Zap Musketeer The Log Miner
The Log Miner
Firecracker Musketeer The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Musketeer
Firecracker Musketeer The Log
The Log Zap Firecracker
The Log Miner Zap Firecracker
Goblins Goblin Gang Musketeer
Firecracker Miner Zap Musketeer The Log
Zap Firecracker Musketeer
Firecracker Musketeer The Log Miner
Firecracker Musketeer
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Zap Firecracker Musketeer The Log Mega Knight
Zap Firecracker The Log Miner Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Miner Zap Musketeer
Zap Musketeer The Log Miner Mega Knight
Miner Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Musketeer The Log Miner Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Goblin Gang Musketeer
Zap Firecracker Musketeer
The Log
Miner Goblin Gang Firecracker Musketeer Mega Knight
The Log Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Goblin Gang Firecracker Musketeer The Log
Firecracker Zap Musketeer
Zap Firecracker Musketeer The Log Miner Mega Knight
Firecracker Mega Knight

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