My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Giant Electro Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblins Tombstone Night Witch
Zap
Goblins Tombstone Night Witch
Barbarian Barrel
Goblins Tombstone Electro Wizard Magic Archer Night Witch
The Log
Goblins Tombstone
Earthquake
Tombstone
Arrows
Goblins Tombstone Night Witch
Royal Delivery
Goblins Electro Wizard Magic Archer Night Witch
Fireball
Tombstone Electro Wizard Magic Archer Night Witch
Poison
Tombstone Electro Wizard Magic Archer Night Witch
Lightning
Tombstone Electro Wizard Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Tombstone Poison Electro Wizard Magic Archer Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Tombstone Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Electro Wizard Goblins Poison Magic Archer Night Witch
Tombstone
Poison
Zap Night Witch
Electro Giant
Electro Wizard
Zap Magic Archer
Magic Archer
Zap Electro Wizard
Night Witch
Zap Poison

Defense Synergies 1 18

Goblins
Zap Tombstone Poison Electro Wizard Magic Archer Night Witch
Zap
Electro Wizard Goblins Tombstone Poison Magic Archer Night Witch
Tombstone
Goblins Zap Poison Electro Wizard Magic Archer Night Witch
Poison
Goblins Zap Tombstone Electro Wizard
Electro Giant
Electro Wizard
Zap Goblins Tombstone Poison Magic Archer Night Witch
Magic Archer
Goblins Zap Tombstone Electro Wizard Night Witch
Night Witch
Goblins Zap Tombstone Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Electro Wizard Magic Archer
Goblins Zap Tombstone Electro Wizard Night Witch
Goblins Tombstone Electro Wizard Night Witch
Night Witch Goblins Tombstone Electro Wizard
Tombstone Poison
Goblins Zap Electro Wizard Magic Archer Night Witch
Electro Wizard Zap Tombstone Poison Magic Archer Night Witch
Zap Poison Electro Giant Electro Wizard Magic Archer
Goblins Tombstone Night Witch
Goblins Electro Wizard Night Witch
Goblins Poison Electro Wizard Zap Tombstone Electro Giant Magic Archer Night Witch
Zap Poison Electro Wizard Magic Archer Night Witch
Tombstone Night Witch Zap Electro Wizard
Goblins Zap Tombstone Poison Electro Wizard Magic Archer Night Witch
Tombstone Electro Wizard
Zap Electro Giant Electro Wizard
Goblins Tombstone Poison Electro Wizard Night Witch
Tombstone Goblins Zap Electro Wizard Magic Archer Night Witch
Zap Poison Tombstone Electro Wizard Magic Archer
Electro Wizard
Goblins Poison Electro Giant Electro Wizard Night Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Tombstone Electro Giant Electro Wizard
Poison Electro Wizard Zap Magic Archer
Tombstone Goblins Zap Electro Wizard
Zap Electro Wizard Night Witch
Tombstone Night Witch
Poison Electro Giant Zap Electro Wizard Magic Archer
Goblins Tombstone Electro Wizard Night Witch
Zap Electro Wizard Goblins Tombstone Poison Magic Archer
Tombstone
Tombstone
Zap Poison Electro Giant Electro Wizard
Tombstone Night Witch
Electro Giant Magic Archer
Tombstone Electro Giant Electro Wizard Goblins Zap Poison Magic Archer Night Witch
Poison Zap Electro Giant Electro Wizard Magic Archer
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Electro Wizard Magic Archer
Poison Magic Archer
Poison
Poison Zap Magic Archer
Poison Electro Giant Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Goblins Poison Electro Wizard Night Witch
Poison Zap Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Night Witch
Zap Poison Electro Wizard Magic Archer
Zap Poison Electro Giant Magic Archer
Poison Magic Archer Night Witch
Poison
Zap Poison
Zap Poison Electro Giant Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Electro Giant Electro Wizard Magic Archer Night Witch
Zap Electro Wizard Poison Electro Giant
Night Witch
Poison Zap Magic Archer Night Witch
Zap Poison Electro Wizard Magic Archer
Poison Magic Archer
Zap Electro Wizard Tombstone Magic Archer Night Witch
Poison Zap Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison Electro Giant
Zap Electro Giant Poison Electro Wizard Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Zap Electro Giant Electro Wizard Magic Archer
Poison

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