My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider
Zap
Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Magic Archer
The Log
Goblin Gang Firecracker Dart Goblin Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Dart Goblin Hog Rider Bowler Magic Archer
Fireball
Goblin Gang Firecracker Dart Goblin Hog Rider Bowler Magic Archer
Poison
Goblin Gang Firecracker Dart Goblin Magic Archer
Lightning
Bowler Magic Archer
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Dart Goblin Hog Rider Magic Archer Golden Knight Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Dart Goblin Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Dart Goblin Bowler
Firecracker
Hog Rider Goblin Gang Dart Goblin Bowler Mega Knight
Dart Goblin
Goblin Gang Firecracker Hog Rider Bowler Mega Knight
Hog Rider
Goblin Gang Firecracker Dart Goblin Bowler Magic Archer Mega Knight Golden Knight
Bowler
Goblin Gang Firecracker Dart Goblin Hog Rider Magic Archer
Magic Archer
Hog Rider Bowler Mega Knight Golden Knight
Mega Knight
Firecracker Dart Goblin Hog Rider Magic Archer
Golden Knight
Hog Rider Magic Archer

Defense Synergies 0 11

Goblin Gang
Firecracker Dart Goblin Magic Archer
Firecracker
Goblin Gang Dart Goblin Mega Knight Golden Knight
Dart Goblin
Goblin Gang Firecracker Bowler Magic Archer Mega Knight Golden Knight
Hog Rider
Bowler
Dart Goblin
Magic Archer
Goblin Gang Dart Goblin Mega Knight
Mega Knight
Firecracker Dart Goblin Magic Archer
Golden Knight
Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Dart Goblin Magic Archer Golden Knight
Goblin Gang Firecracker Dart Goblin Mega Knight
Goblin Gang Bowler Mega Knight Dart Goblin
Goblin Gang Firecracker Dart Goblin Bowler Mega Knight
Firecracker Bowler Mega Knight
Goblin Gang Bowler Firecracker Dart Goblin Magic Archer Mega Knight
Dart Goblin Goblin Gang Firecracker Magic Archer
Bowler Dart Goblin Magic Archer Mega Knight Golden Knight
Goblin Gang
Goblin Gang Firecracker Dart Goblin Bowler Mega Knight
Goblin Gang Dart Goblin Firecracker Bowler Magic Archer Mega Knight
Goblin Gang Firecracker Dart Goblin Magic Archer
Bowler Mega Knight Goblin Gang
Bowler Mega Knight Goblin Gang Firecracker Dart Goblin Magic Archer Golden Knight
Goblin Gang Mega Knight
Goblin Gang Bowler Mega Knight
Mega Knight Goblin Gang Firecracker Bowler
Mega Knight Goblin Gang Firecracker Dart Goblin Bowler Magic Archer Golden Knight
Firecracker Dart Goblin Bowler Magic Archer Mega Knight
Dart Goblin
Goblin Gang Bowler Mega Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bowler
Goblin Gang Firecracker Bowler Magic Archer Mega Knight
Goblin Gang Mega Knight Bowler Golden Knight
Goblin Gang Bowler Mega Knight
Goblin Gang Bowler Mega Knight
Firecracker Goblin Gang Dart Goblin Magic Archer
Goblin Gang Dart Goblin Bowler
Mega Knight
Mega Knight Firecracker Magic Archer
Goblin Gang Dart Goblin
Mega Knight Dart Goblin Bowler Golden Knight
Mega Knight Bowler
Bowler Mega Knight Goblin Gang Golden Knight
Firecracker Dart Goblin Bowler Magic Archer Mega Knight
Goblin Gang Firecracker Dart Goblin Bowler Magic Archer Golden Knight
Bowler Mega Knight Firecracker Dart Goblin Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin Bowler Magic Archer Golden Knight
Dart Goblin Magic Archer
Firecracker Dart Goblin
Firecracker Bowler Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Bowler Magic Archer
Firecracker Dart Goblin Bowler Magic Archer
Firecracker Dart Goblin Golden Knight
Goblin Gang Bowler
Firecracker Dart Goblin Bowler Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Bowler Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Bowler Magic Archer Golden Knight
Magic Archer Firecracker Dart Goblin Bowler Mega Knight
Firecracker Dart Goblin Bowler Magic Archer Mega Knight
Firecracker Dart Goblin Bowler Magic Archer Mega Knight Golden Knight
Bowler Magic Archer Mega Knight
Bowler
Firecracker Bowler Magic Archer Mega Knight
Firecracker Dart Goblin Bowler Magic Archer Golden Knight
Bowler Magic Archer Mega Knight Golden Knight
Firecracker Dart Goblin Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Bowler
Dart Goblin Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Bowler Magic Archer
Goblin Gang Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Goblin Gang Firecracker Dart Goblin Bowler Magic Archer Mega Knight
Firecracker Dart Goblin Bowler Magic Archer
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin Bowler Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Bowler Magic Archer Mega Knight Golden Knight
Firecracker Dart Goblin Bowler Mega Knight

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