My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Ram Rider Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Ram Rider Sparky
Giant Snowball
Minion Horde Ram Rider
Zap
Firecracker Minion Horde Ram Rider Sparky
Barbarian Barrel
Firecracker Giant Skeleton Sparky
The Log
Firecracker Giant Skeleton Ram Rider Sparky
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Giant Skeleton Ram Rider Sparky
Fireball
Firecracker Minion Horde Ram Rider Sparky
Poison
Firecracker Minion Horde Sparky
Lightning
Ram Rider Sparky Goblinstein
Rocket
Minion Horde Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Minion Horde Ram Rider Goblinstein Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Fireball Minion Horde Ram Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Ram Rider Sparky Mega Knight
Minion Horde
Mega Knight Giant Skeleton Sparky
Fireball
Ram Rider Sparky Mega Knight
Giant Skeleton
Firecracker Minion Horde Sparky
Ram Rider
Firecracker Fireball Mega Knight
Sparky
Firecracker Minion Horde Fireball Giant Skeleton
Mega Knight
Minion Horde Firecracker Fireball Ram Rider
Goblinstein

Defense Synergies 0 5

Firecracker
Giant Skeleton Mega Knight
Minion Horde
Sparky
Fireball
Ram Rider Mega Knight
Giant Skeleton
Firecracker
Ram Rider
Fireball
Sparky
Minion Horde
Mega Knight
Firecracker Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Ram Rider Sparky
Minion Horde Sparky Firecracker Ram Rider Mega Knight
Minion Horde Ram Rider Sparky Mega Knight Giant Skeleton
Minion Horde Sparky Firecracker Ram Rider Mega Knight
Firecracker Fireball Giant Skeleton Sparky Mega Knight
Fireball Firecracker Mega Knight
Minion Horde Ram Rider Firecracker Fireball
Fireball Giant Skeleton Ram Rider Sparky Mega Knight
Minion Horde Sparky
Firecracker Minion Horde Giant Skeleton Sparky Mega Knight
Minion Horde Firecracker Fireball Giant Skeleton Ram Rider Mega Knight
Minion Horde Firecracker Fireball Ram Rider
Minion Horde Sparky Mega Knight Fireball Giant Skeleton Ram Rider
Fireball Sparky Mega Knight Firecracker Minion Horde
Sparky Minion Horde Ram Rider Mega Knight
Minion Horde Fireball Ram Rider Sparky Mega Knight
Minion Horde Sparky Mega Knight Firecracker Fireball
Fireball Mega Knight Firecracker Minion Horde Ram Rider
Firecracker Fireball Giant Skeleton Ram Rider Mega Knight
Sparky Ram Rider
Mega Knight Firecracker Minion Horde Fireball Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Giant Skeleton Sparky
Fireball Firecracker Mega Knight
Giant Skeleton Mega Knight Minion Horde Ram Rider Sparky
Giant Skeleton Mega Knight Minion Horde Fireball Ram Rider Sparky
Giant Skeleton Minion Horde Ram Rider Sparky Mega Knight
Firecracker Fireball Minion Horde Ram Rider
Sparky Minion Horde Fireball Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Minion Horde Sparky
Minion Horde Giant Skeleton Mega Knight Firecracker Fireball Sparky
Minion Horde Sparky
Mega Knight Minion Horde Giant Skeleton Sparky
Mega Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Fireball Ram Rider Sparky
Firecracker Minion Horde Fireball Sparky Mega Knight
Sparky Firecracker Minion Horde Fireball Giant Skeleton
Mega Knight Firecracker Minion Horde Fireball Giant Skeleton Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Giant Skeleton Sparky
Firecracker Fireball Ram Rider
Minion Horde Fireball Giant Skeleton Sparky
Firecracker Fireball Giant Skeleton Sparky
Fireball Firecracker Minion Horde Sparky Mega Knight
Firecracker Fireball Minion Horde Ram Rider
Firecracker Minion Horde Sparky
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Minion Horde Fireball Sparky
Firecracker Minion Horde Fireball Ram Rider Sparky
Fireball Firecracker
Firecracker Fireball Sparky
Firecracker Minion Horde Fireball
Firecracker Fireball Sparky
Firecracker Minion Horde Fireball Sparky
Firecracker Minion Horde Fireball Sparky Mega Knight
Fireball Sparky
Minion Horde Sparky
Firecracker Fireball Sparky Mega Knight
Firecracker Fireball Mega Knight
Minion Horde Fireball Giant Skeleton Sparky Mega Knight
Fireball
Sparky
Minion Horde Fireball
Firecracker Fireball Sparky Mega Knight
Minion Horde
Firecracker Fireball Ram Rider Sparky
Fireball Ram Rider Sparky Mega Knight
Fireball Firecracker Sparky
Firecracker Minion Horde Fireball Sparky
Firecracker Minion Horde Fireball
Minion Horde Fireball Sparky
Minion Horde Fireball Sparky Mega Knight
Firecracker Minion Horde Fireball Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Firecracker Fireball Sparky
Minion Horde Fireball
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker Minion Horde Sparky Mega Knight
Firecracker Fireball
Fireball Giant Skeleton Sparky
Firecracker Minion Horde Sparky Mega Knight
Firecracker Minion Horde Fireball Giant Skeleton Sparky
Firecracker Fireball
Firecracker Fireball Giant Skeleton Sparky Mega Knight
Sparky
Fireball Firecracker Sparky Mega Knight

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