My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Furnace Wizard Prince Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elixir Golem Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elixir Golem Prince Bandit
Giant Snowball
Minion Horde Furnace Princess
Zap
Minion Horde Royal Giant Furnace Prince Princess Bandit
Barbarian Barrel
Elixir Golem Furnace Wizard Princess Bandit
The Log
Royal Giant Elixir Golem Furnace Prince Princess Bandit
Earthquake
Elixir Golem Furnace
Arrows
Minion Horde Furnace Princess
Royal Delivery
Minion Horde Elixir Golem Wizard Prince Princess Bandit
Fireball
Minion Horde Elixir Golem Furnace Wizard Princess Bandit
Poison
Minion Horde Elixir Golem Furnace Wizard Princess
Lightning
Furnace Wizard Prince Bandit
Rocket
Minion Horde Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Princess Bandit Furnace Minion Horde Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Princess Bandit Furnace

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Prince
Royal Giant
Furnace Minion Horde Wizard Princess Bandit
Elixir Golem
Furnace Wizard Bandit
Furnace
Royal Giant Elixir Golem Prince Princess Bandit
Wizard
Royal Giant Elixir Golem Prince Bandit
Prince
Minion Horde Furnace Wizard Princess
Princess
Royal Giant Furnace Prince
Bandit
Royal Giant Elixir Golem Furnace Wizard

Defense Synergies 0 5

Minion Horde
Royal Giant
Elixir Golem
Furnace
Prince Bandit
Wizard
Prince Bandit
Prince
Furnace Wizard
Princess
Bandit
Bandit
Furnace Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Furnace Prince Bandit
Minion Horde Furnace Prince Bandit
Minion Horde Prince Furnace Bandit
Prince Princess
Furnace Bandit
Minion Horde Furnace Wizard Princess
Bandit
Minion Horde Furnace Prince Princess
Minion Horde Prince Bandit
Minion Horde Furnace Wizard Princess Bandit
Minion Horde Furnace Wizard Princess
Minion Horde Furnace Prince Wizard Bandit
Wizard Minion Horde Furnace Prince Princess
Minion Horde Furnace Prince Bandit
Minion Horde Furnace Prince Bandit
Minion Horde Wizard Furnace Prince
Minion Horde Furnace Wizard Prince Bandit
Furnace Wizard Princess Bandit
Prince
Wizard Minion Horde Furnace Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Prince Bandit
Bandit Wizard Prince
Bandit Minion Horde Furnace Prince
Prince Minion Horde Bandit
Minion Horde Prince Bandit
Furnace Wizard Minion Horde Princess
Prince Minion Horde Furnace Bandit
Minion Horde Prince
Minion Horde Prince Bandit
Minion Horde
Minion Horde Prince
Prince
Prince Minion Horde Wizard Bandit
Wizard Minion Horde Furnace Princess
Minion Horde Furnace Prince
Minion Horde Wizard Princess
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Bandit
Princess Bandit
Minion Horde Bandit
Prince
Wizard Minion Horde Furnace
Wizard Minion Horde Furnace Princess
Minion Horde Furnace Wizard Princess
Wizard Princess
Wizard Bandit
Minion Horde Prince
Minion Horde Wizard Prince Princess Bandit
Wizard Princess
Princess Bandit
Minion Horde Princess Bandit
Princess Furnace Prince
Minion Horde Furnace Wizard Princess Bandit
Minion Horde Furnace Wizard Princess Bandit
Minion Horde
Wizard Prince Princess Bandit
Wizard Princess
Minion Horde Prince
Wizard Princess
Prince
Minion Horde
Furnace Wizard Princess
Minion Horde
Wizard Princess Bandit
Wizard Prince Princess Bandit
Bandit
Minion Horde Furnace Wizard Princess
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit
Minion Horde Princess
Minion Horde Prince
Wizard Princess
Minion Horde Prince Princess Bandit
Wizard Princess
Minion Horde Wizard Prince Princess
Wizard Princess
Minion Horde Prince
Minion Horde Princess
Princess
Prince Princess Bandit
Prince
Wizard

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