My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Battle Ram Clone Sparky
Giant Snowball
Minion Horde Battle Ram Clone
Zap
Minion Horde Royal Giant Battle Ram Clone Sparky
Barbarian Barrel
Battle Ram Wizard Clone Magic Archer Sparky
The Log
Royal Giant Battle Ram Clone Sparky
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Battle Ram Wizard Clone Magic Archer Sparky
Fireball
Minion Horde Battle Ram Wizard Clone Magic Archer Sparky
Poison
Minion Horde Wizard Clone Magic Archer Sparky
Lightning
Battle Ram Wizard Magic Archer Sparky
Rocket
Minion Horde Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Battle Ram Poison Magic Archer Minion Horde Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Battle Ram Poison Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Battle Ram Clone Sparky
Royal Giant
Poison Minion Horde Wizard Magic Archer Sparky
Battle Ram
Poison Magic Archer Minion Horde
Wizard
Royal Giant Sparky
Clone
Minion Horde Magic Archer Sparky
Poison
Royal Giant Battle Ram
Magic Archer
Battle Ram Royal Giant Clone
Sparky
Minion Horde Royal Giant Wizard Clone

Defense Synergies 0 2

Minion Horde
Sparky
Royal Giant
Battle Ram
Wizard
Clone
Poison
Sparky
Magic Archer
Sparky
Minion Horde Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Magic Archer Sparky
Minion Horde Sparky
Minion Horde Sparky
Minion Horde Sparky
Poison Sparky
Magic Archer
Minion Horde Wizard Poison Magic Archer
Poison Magic Archer Sparky
Minion Horde Sparky
Minion Horde Sparky
Minion Horde Poison Wizard Magic Archer
Minion Horde Wizard Poison Magic Archer
Minion Horde Sparky Wizard
Wizard Sparky Minion Horde Poison Magic Archer
Sparky Minion Horde
Minion Horde Sparky
Minion Horde Wizard Sparky Poison
Minion Horde Wizard Magic Archer
Wizard Poison Magic Archer
Sparky
Wizard Minion Horde Poison Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Poison Wizard Magic Archer
Minion Horde Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Poison Minion Horde Magic Archer
Sparky Minion Horde
Minion Horde Sparky
Minion Horde Poison Magic Archer Sparky
Minion Horde Sparky
Minion Horde Sparky
Poison
Minion Horde Wizard Sparky
Wizard Minion Horde Magic Archer Sparky
Sparky Minion Horde Poison Magic Archer
Poison Minion Horde Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Minion Horde Sparky
Poison Magic Archer
Minion Horde Poison Magic Archer Sparky
Poison Sparky
Wizard Poison Minion Horde Magic Archer Sparky
Wizard Poison Minion Horde Magic Archer
Minion Horde Wizard Poison Magic Archer Sparky
Poison Wizard Magic Archer
Poison Wizard
Minion Horde Poison Sparky
Poison Minion Horde Wizard Magic Archer Sparky
Poison Wizard Magic Archer
Poison Magic Archer Sparky
Minion Horde Poison Magic Archer
Poison Magic Archer Sparky
Minion Horde Wizard Poison Magic Archer Sparky
Magic Archer Minion Horde Wizard Poison Sparky
Poison Sparky
Minion Horde Sparky
Wizard Poison Magic Archer Sparky
Wizard Poison Magic Archer
Minion Horde Poison Magic Archer Sparky
Wizard Poison
Sparky
Minion Horde Poison
Poison Wizard Magic Archer Sparky
Minion Horde
Poison Wizard Magic Archer Sparky
Wizard Poison Magic Archer Sparky
Poison Magic Archer Sparky
Poison Minion Horde Wizard Magic Archer Sparky
Minion Horde Wizard Poison
Minion Horde Sparky
Poison Minion Horde Wizard Magic Archer Sparky
Minion Horde Poison Magic Archer Sparky
Minion Horde Sparky
Wizard Poison Magic Archer Sparky
Minion Horde Magic Archer
Poison Wizard Magic Archer
Poison Minion Horde Wizard Magic Archer Sparky
Wizard Poison Magic Archer
Poison Sparky
Minion Horde Sparky
Minion Horde Poison Magic Archer Sparky
Poison Magic Archer
Poison Magic Archer Sparky
Sparky
Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: