My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minion Horde Baby Dragon Witch Lumberjack
Zap
Minion Horde Royal Giant Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Lumberjack
The Log
Royal Giant Elite Barbarians Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Baby Dragon Witch Lumberjack
Fireball
Minion Horde Elite Barbarians Wizard Baby Dragon Witch Lumberjack
Poison
Minion Horde Wizard Witch
Lightning
Elite Barbarians Wizard Baby Dragon Witch Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Baby Dragon Lumberjack Minion Horde Wizard Witch Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Baby Dragon Lumberjack Minion Horde Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Royal Giant Lumberjack
Royal Giant
Minion Horde Elite Barbarians Wizard Baby Dragon Witch Lumberjack
Elite Barbarians
Royal Giant Wizard Lumberjack Mega Knight
Wizard
Royal Giant Elite Barbarians Lumberjack Mega Knight
Baby Dragon
Royal Giant Witch Lumberjack Mega Knight
Witch
Royal Giant Baby Dragon Lumberjack Mega Knight
Lumberjack
Minion Horde Royal Giant Elite Barbarians Wizard Baby Dragon Witch Mega Knight
Mega Knight
Minion Horde Elite Barbarians Wizard Baby Dragon Witch Lumberjack

Defense Synergies 0 9

Minion Horde
Royal Giant
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Baby Dragon
Witch Lumberjack Mega Knight
Witch
Baby Dragon Lumberjack Mega Knight
Lumberjack
Wizard Baby Dragon Witch
Mega Knight
Elite Barbarians Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Elite Barbarians Lumberjack Witch Mega Knight
Minion Horde Witch Lumberjack Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Witch Lumberjack Mega Knight
Elite Barbarians Lumberjack Mega Knight
Baby Dragon Lumberjack Mega Knight
Minion Horde Wizard Baby Dragon Witch
Baby Dragon Mega Knight
Minion Horde Witch Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Lumberjack Mega Knight
Minion Horde Witch Wizard Baby Dragon Lumberjack Mega Knight
Minion Horde Wizard Baby Dragon Witch
Minion Horde Lumberjack Mega Knight Elite Barbarians Wizard Witch
Wizard Mega Knight Minion Horde Baby Dragon Witch Lumberjack
Elite Barbarians Minion Horde Lumberjack Mega Knight
Minion Horde Elite Barbarians Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Minion Horde Elite Barbarians Wizard Baby Dragon Witch Lumberjack
Wizard Baby Dragon Witch Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Mega Knight Minion Horde Elite Barbarians Baby Dragon Witch Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Witch
Elite Barbarians Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Elite Barbarians Witch
Lumberjack Mega Knight Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch Lumberjack Mega Knight
Wizard Minion Horde Baby Dragon Witch
Minion Horde Elite Barbarians Witch Lumberjack
Mega Knight Minion Horde Elite Barbarians Lumberjack
Minion Horde Mega Knight Elite Barbarians Baby Dragon Witch
Witch Minion Horde
Mega Knight Minion Horde Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Baby Dragon Witch Mega Knight
Elite Barbarians Witch Minion Horde Baby Dragon Lumberjack
Mega Knight Minion Horde Elite Barbarians Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Mega Knight
Wizard Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Minion Horde Elite Barbarians Lumberjack
Minion Horde Wizard
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Minion Horde Baby Dragon
Elite Barbarians Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard
Minion Horde Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Minion Horde Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Baby Dragon
Elite Barbarians Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Witch
Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon Lumberjack Mega Knight
Wizard Baby Dragon
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
Wizard Mega Knight

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