My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Bandit Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Bandit
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Bandit
Barbarian Barrel
Wizard Barbarian Hut Skeleton Army Bandit
The Log
Barbarian Hut Skeleton Army Bandit
Earthquake
Barbarian Hut Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Bandit Mother Witch
Fireball
Minion Horde Wizard Barbarian Hut Skeleton Army Bandit Mother Witch
Poison
Minion Horde Wizard Barbarian Hut Skeleton Army Mother Witch
Lightning
Wizard Barbarian Hut Bandit Mother Witch
Rocket
Minion Horde Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Freeze Mother Witch Minion Horde Wizard Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Freeze Mother Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Barbarian Hut Freeze
Wizard
Bandit Mega Knight
Barbarian Hut
Minion Horde Bandit Mother Witch
Skeleton Army
Freeze
Minion Horde
Bandit
Wizard Barbarian Hut Mega Knight
Mother Witch
Barbarian Hut Mega Knight
Mega Knight
Minion Horde Wizard Bandit Mother Witch

Defense Synergies 0 13

Minion Horde
Barbarian Hut Freeze
Wizard
Skeleton Army Freeze Bandit Mega Knight
Barbarian Hut
Minion Horde Skeleton Army Mother Witch
Skeleton Army
Wizard Barbarian Hut Freeze Bandit
Freeze
Minion Horde Wizard Skeleton Army Mega Knight
Bandit
Wizard Skeleton Army Mega Knight
Mother Witch
Barbarian Hut Mega Knight
Mega Knight
Wizard Freeze Bandit Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Wizard
Minion Horde Barbarian Hut Skeleton Army Bandit Mega Knight
Minion Horde Barbarian Hut Skeleton Army Mega Knight Freeze Bandit
Minion Horde Barbarian Hut Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Bandit Mother Witch Mega Knight
Minion Horde Wizard Barbarian Hut Freeze
Barbarian Hut Bandit Mega Knight
Minion Horde Barbarian Hut Skeleton Army
Skeleton Army Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Mother Witch Wizard Freeze Bandit Mega Knight
Minion Horde Wizard Barbarian Hut
Minion Horde Barbarian Hut Skeleton Army Mega Knight Wizard Freeze Bandit
Wizard Barbarian Hut Skeleton Army Mega Knight Minion Horde Freeze
Barbarian Hut Skeleton Army Minion Horde Bandit Mega Knight
Minion Horde Barbarian Hut Skeleton Army Freeze Bandit Mega Knight
Minion Horde Wizard Barbarian Hut Mega Knight Skeleton Army
Mega Knight Minion Horde Wizard Barbarian Hut Skeleton Army Bandit
Wizard Freeze Barbarian Hut Bandit Mother Witch Mega Knight
Barbarian Hut
Wizard Skeleton Army Mega Knight Minion Horde Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Mega Knight Bandit
Bandit Wizard Mega Knight
Skeleton Army Bandit Mega Knight Minion Horde Barbarian Hut
Skeleton Army Mega Knight Minion Horde Barbarian Hut Bandit
Barbarian Hut Minion Horde Skeleton Army Bandit Mega Knight
Wizard Mother Witch Minion Horde Freeze
Skeleton Army Minion Horde Barbarian Hut Bandit
Mega Knight Minion Horde Barbarian Hut Skeleton Army
Minion Horde Freeze Mega Knight Barbarian Hut Skeleton Army Bandit
Minion Horde Barbarian Hut Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight
Skeleton Army Mega Knight Minion Horde Wizard Barbarian Hut Bandit
Wizard Minion Horde Barbarian Hut Skeleton Army Mega Knight
Skeleton Army Minion Horde Barbarian Hut Freeze
Mega Knight Minion Horde Wizard Barbarian Hut Freeze Mother Witch
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Hut Freeze Bandit
Bandit
Minion Horde Barbarian Hut Bandit
Barbarian Hut Freeze
Wizard Minion Horde Mega Knight
Wizard Mother Witch Minion Horde Freeze
Minion Horde Wizard
Wizard Barbarian Hut Freeze
Wizard Bandit
Minion Horde
Minion Horde Wizard Bandit
Wizard
Barbarian Hut Bandit
Minion Horde Freeze Bandit
Barbarian Hut
Minion Horde Wizard Barbarian Hut Bandit
Minion Horde Wizard Barbarian Hut Bandit Mega Knight
Freeze
Minion Horde
Wizard Bandit Mega Knight
Wizard Mother Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde Barbarian Hut
Freeze Mother Witch Wizard Mega Knight
Minion Horde
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Minion Horde Wizard Mother Witch
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Bandit Mega Knight
Minion Horde Freeze
Minion Horde Mega Knight
Wizard
Minion Horde Barbarian Hut Skeleton Army Freeze Bandit
Wizard
Freeze
Minion Horde Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde Freeze
Freeze Bandit Mega Knight
Wizard Mega Knight

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