My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon
Giant Snowball
Minion Horde Balloon Lumberjack
Zap
Minion Horde Balloon
Barbarian Barrel
Elite Barbarians Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Balloon Lumberjack
Fireball
Minion Horde Elite Barbarians Balloon Lumberjack
Poison
Minion Horde Balloon
Lightning
Elite Barbarians Balloon Lumberjack
Rocket
Minion Horde Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Freeze Lumberjack Minion Horde Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Tornado Freeze

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze Lumberjack
Elite Barbarians
Rage The Log Lumberjack
Rage
Minion Horde Elite Barbarians Balloon
Tornado
Freeze Balloon The Log
Freeze
Balloon Minion Horde Tornado
Balloon
Rage Freeze Lumberjack Tornado The Log
The Log
Elite Barbarians Tornado Balloon Lumberjack
Lumberjack
Balloon Minion Horde Elite Barbarians The Log

Defense Synergies 0 7

Minion Horde
Tornado Freeze The Log
Elite Barbarians
The Log
Rage
Tornado
Minion Horde The Log
Freeze
Minion Horde Lumberjack
Balloon
The Log
Minion Horde Elite Barbarians Tornado Lumberjack
Lumberjack
Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Elite Barbarians Lumberjack The Log
Minion Horde Tornado Lumberjack Elite Barbarians Freeze
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Tornado The Log Lumberjack
Tornado Freeze The Log Lumberjack
Minion Horde Tornado Freeze
The Log
Minion Horde Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Minion Horde Lumberjack
Minion Horde Tornado Freeze The Log Lumberjack
Minion Horde Tornado
Minion Horde Lumberjack Elite Barbarians Freeze The Log
Minion Horde Tornado Freeze The Log Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Tornado Elite Barbarians Freeze The Log Lumberjack
Minion Horde Elite Barbarians Tornado Lumberjack
Minion Horde Elite Barbarians Tornado The Log Lumberjack
Tornado Freeze The Log Lumberjack
Elite Barbarians Tornado Lumberjack
Minion Horde Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians
Elite Barbarians The Log Lumberjack
Lumberjack Minion Horde Elite Barbarians The Log
Lumberjack Minion Horde Elite Barbarians Tornado The Log
Minion Horde Elite Barbarians Lumberjack
Minion Horde Tornado Freeze
Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Lumberjack
Minion Horde Freeze Elite Barbarians Tornado The Log
Minion Horde
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Tornado The Log
Elite Barbarians Minion Horde Lumberjack
Minion Horde
Elite Barbarians Minion Horde Tornado Freeze The Log Lumberjack
Minion Horde Elite Barbarians Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
Tornado The Log
Minion Horde The Log
Freeze The Log
Minion Horde The Log
Minion Horde Tornado Freeze
Minion Horde Tornado The Log
The Log Tornado Freeze
The Log Tornado
Minion Horde Elite Barbarians Tornado Lumberjack
Minion Horde Tornado The Log
Tornado
Elite Barbarians The Log
Minion Horde Freeze
Elite Barbarians The Log
Minion Horde The Log
Minion Horde The Log
Tornado Freeze
Minion Horde
The Log
Tornado The Log
Minion Horde The Log
Tornado
Tornado The Log
Minion Horde The Log
Tornado Freeze The Log
Minion Horde
The Log Tornado
Tornado The Log
Tornado The Log
Elite Barbarians Minion Horde Tornado
Minion Horde Freeze
Minion Horde Elite Barbarians
Minion Horde The Log
Minion Horde Freeze
Minion Horde
The Log
Minion Horde Freeze
Tornado
Freeze
The Log
Minion Horde Lumberjack
The Log
Tornado
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Tornado Freeze The Log
Tornado
Tornado Freeze The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: