My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Bandit
Giant Snowball
Minion Horde Hog Rider Lumberjack
Zap
Minion Horde Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Bandit Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard Bandit Electro Wizard Lumberjack
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Bandit Electro Wizard Lumberjack
Poison
Minion Horde Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Bandit Electro Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Hog Rider Electro Wizard Lumberjack Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Hog Rider Electro Wizard

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Lumberjack
Elite Barbarians
Valkyrie Hog Rider Wizard Bandit Lumberjack
Valkyrie
Elite Barbarians Hog Rider Lumberjack Wizard Bandit Electro Wizard
Hog Rider
Valkyrie Minion Horde Elite Barbarians Wizard Bandit Electro Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Hog Rider Bandit Lumberjack
Bandit
Elite Barbarians Valkyrie Hog Rider Wizard Electro Wizard Lumberjack
Electro Wizard
Valkyrie Hog Rider Bandit Lumberjack
Lumberjack
Valkyrie Minion Horde Elite Barbarians Hog Rider Wizard Bandit Electro Wizard

Defense Synergies 1 11

Minion Horde
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Bandit Electro Wizard Lumberjack
Hog Rider
Wizard
Elite Barbarians Valkyrie Bandit Electro Wizard Lumberjack
Bandit
Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Valkyrie Wizard Bandit Lumberjack
Lumberjack
Valkyrie Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Elite Barbarians Lumberjack Valkyrie Bandit Electro Wizard
Minion Horde Lumberjack Elite Barbarians Valkyrie Bandit Electro Wizard
Minion Horde Elite Barbarians Lumberjack Valkyrie Bandit Electro Wizard
Elite Barbarians Valkyrie Lumberjack
Valkyrie Bandit Electro Wizard Lumberjack
Minion Horde Electro Wizard Wizard
Valkyrie Bandit Electro Wizard
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Valkyrie Bandit Electro Wizard Lumberjack
Minion Horde Valkyrie Electro Wizard Wizard Bandit Lumberjack
Minion Horde Wizard Electro Wizard
Minion Horde Lumberjack Elite Barbarians Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Minion Horde Electro Wizard Lumberjack
Elite Barbarians Minion Horde Bandit Electro Wizard Lumberjack
Minion Horde Elite Barbarians Bandit Electro Wizard Lumberjack
Minion Horde Wizard Elite Barbarians Valkyrie Electro Wizard Lumberjack
Valkyrie Minion Horde Elite Barbarians Wizard Bandit Electro Wizard Lumberjack
Valkyrie Wizard Bandit Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Valkyrie Wizard Minion Horde Elite Barbarians Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Valkyrie Wizard Lumberjack
Bandit Lumberjack Minion Horde Elite Barbarians Valkyrie Electro Wizard
Valkyrie Lumberjack Minion Horde Elite Barbarians Bandit Electro Wizard
Minion Horde Elite Barbarians Valkyrie Bandit Lumberjack
Wizard Minion Horde Electro Wizard
Minion Horde Elite Barbarians Valkyrie Bandit Electro Wizard Lumberjack
Minion Horde Elite Barbarians Valkyrie Lumberjack
Minion Horde Electro Wizard Elite Barbarians Valkyrie Bandit
Minion Horde
Minion Horde Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Minion Horde Valkyrie Wizard Bandit Lumberjack
Wizard Minion Horde Valkyrie
Elite Barbarians Electro Wizard Minion Horde Valkyrie Lumberjack
Valkyrie Minion Horde Elite Barbarians Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Bandit
Bandit Electro Wizard
Minion Horde Bandit
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard Bandit
Minion Horde Elite Barbarians Electro Wizard Lumberjack
Minion Horde Valkyrie Wizard Bandit Electro Wizard
Wizard
Elite Barbarians Bandit
Minion Horde Bandit
Elite Barbarians
Minion Horde Wizard Bandit
Minion Horde Wizard Bandit
Minion Horde
Wizard Bandit Electro Wizard
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Wizard Bandit Electro Wizard
Wizard Bandit
Bandit
Elite Barbarians Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Bandit
Minion Horde Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Bandit
Wizard Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard Lumberjack
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Electro Wizard
Electro Wizard
Bandit Electro Wizard
Wizard

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