My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Bandit Magic Archer Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Sparky
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Bandit Sparky
Barbarian Barrel
Goblin Barrel Bandit Magic Archer Sparky
The Log
Goblin Barrel Bandit Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Bandit Magic Archer Sparky
Fireball
Goblin Barrel Bandit Magic Archer Sparky
Poison
Magic Archer Sparky
Lightning
Ice Golem Bandit Magic Archer Sparky Monk
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Goblin Barrel Tornado Bandit Magic Archer Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Goblin Barrel Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Goblin Barrel Magic Archer Sparky
Mirror
Goblin Barrel Tornado Magic Archer Sparky
Goblin Barrel
Ice Golem Mirror Bandit Sparky
Tornado
Magic Archer Sparky Mirror
Bandit
Goblin Barrel Magic Archer
Magic Archer
Tornado Ice Golem Mirror Bandit
Sparky
Tornado Ice Golem Mirror Goblin Barrel
Monk

Defense Synergies 3 8

Ice Golem
Tornado Bandit Magic Archer Sparky
Mirror
Tornado Magic Archer Sparky
Goblin Barrel
Tornado
Mirror Magic Archer Sparky Ice Golem Sparky
Bandit
Ice Golem Magic Archer
Magic Archer
Tornado Ice Golem Mirror Bandit
Sparky
Tornado Ice Golem Mirror Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Magic Archer Sparky
Sparky Bandit Monk
Tornado Sparky Bandit
Sparky Bandit Monk
Tornado Sparky Monk
Tornado Bandit Magic Archer
Tornado Magic Archer
Ice Golem Bandit Magic Archer Sparky Monk
Sparky Tornado
Tornado Ice Golem Bandit Sparky
Ice Golem Tornado Bandit Magic Archer
Tornado Magic Archer
Sparky Bandit
Sparky Tornado Magic Archer
Sparky Bandit
Tornado Monk Bandit Sparky
Sparky Tornado
Tornado Bandit Magic Archer
Tornado Ice Golem Bandit Magic Archer
Sparky Tornado
Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Bandit Sparky
Bandit Ice Golem Magic Archer Monk
Bandit Ice Golem Sparky
Ice Golem Tornado Bandit Sparky Monk
Bandit Sparky
Ice Golem Tornado Magic Archer Monk
Sparky Ice Golem Bandit
Sparky
Ice Golem Tornado Bandit Magic Archer Sparky Monk
Sparky
Sparky
Monk Tornado
Ice Golem Bandit Sparky
Magic Archer Sparky
Sparky Ice Golem Tornado Magic Archer Monk
Ice Golem Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Bandit Sparky Monk
Monk Tornado Bandit Magic Archer
Bandit Magic Archer Sparky
Ice Golem Sparky
Magic Archer Sparky
Ice Golem Tornado Magic Archer Monk
Tornado Magic Archer Sparky
Ice Golem Tornado Magic Archer
Monk Tornado Bandit
Tornado Sparky
Monk Tornado Bandit Magic Archer Sparky
Monk Tornado Magic Archer
Ice Golem Bandit Magic Archer Sparky
Bandit Magic Archer Monk
Ice Golem Magic Archer Sparky
Bandit Magic Archer Sparky
Magic Archer Bandit Sparky
Monk Tornado Sparky
Sparky
Bandit Magic Archer Sparky Monk
Tornado Magic Archer Monk
Magic Archer Sparky Monk
Tornado
Tornado Sparky Monk
Monk
Ice Golem Tornado Magic Archer Sparky
Tornado Bandit Magic Archer Sparky Monk
Tornado Bandit Magic Archer Sparky Monk
Tornado Bandit Magic Archer Sparky
Ice Golem Tornado Magic Archer Sparky
Sparky
Bandit Magic Archer Sparky
Magic Archer Sparky Monk
Sparky
Magic Archer Sparky Monk
Bandit Magic Archer
Tornado Magic Archer Monk
Magic Archer Sparky
Ice Golem Magic Archer
Monk Tornado Sparky
Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer
Tornado Bandit Magic Archer Sparky Monk
Sparky
Sparky Monk

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