My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Giant Skeleton
Giant Snowball
Archers Goblin Barrel Lumberjack
Zap
Archers Goblin Barrel
Barbarian Barrel
Ice Spirit Archers Valkyrie Wizard Goblin Barrel Giant Skeleton Lumberjack
The Log
Ice Spirit Archers Goblin Barrel Giant Skeleton Lumberjack
Earthquake
Archers Goblin Barrel
Arrows
Ice Spirit Archers Goblin Barrel
Royal Delivery
Ice Spirit Archers Valkyrie Wizard Goblin Barrel Giant Skeleton Lumberjack
Fireball
Archers Wizard Goblin Barrel Lumberjack
Poison
Archers Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Goblin Barrel Valkyrie Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Goblin Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Goblin Barrel Archers Giant Skeleton Lumberjack
Archers
Valkyrie Ice Spirit Arrows Giant Skeleton Lumberjack
Arrows
Archers Goblin Barrel Giant Skeleton Lumberjack
Valkyrie
Ice Spirit Archers Goblin Barrel Lumberjack Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton Lumberjack
Goblin Barrel
Ice Spirit Valkyrie Arrows Giant Skeleton Lumberjack
Giant Skeleton
Ice Spirit Archers Arrows Valkyrie Wizard Goblin Barrel Lumberjack
Lumberjack
Valkyrie Ice Spirit Archers Arrows Wizard Goblin Barrel Giant Skeleton

Defense Synergies 1 15

Ice Spirit
Archers Valkyrie Wizard Giant Skeleton Lumberjack
Archers
Valkyrie Ice Spirit Giant Skeleton Lumberjack
Arrows
Valkyrie Giant Skeleton Lumberjack
Valkyrie
Archers Ice Spirit Arrows Wizard Lumberjack
Wizard
Ice Spirit Valkyrie Giant Skeleton Lumberjack
Goblin Barrel
Giant Skeleton
Ice Spirit Archers Arrows Wizard Lumberjack
Lumberjack
Ice Spirit Archers Arrows Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Ice Spirit Valkyrie
Lumberjack Archers Valkyrie Giant Skeleton
Lumberjack Valkyrie
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Archers Valkyrie Lumberjack
Ice Spirit Archers Arrows Wizard
Arrows Valkyrie Giant Skeleton
Lumberjack
Ice Spirit Archers Valkyrie Giant Skeleton Lumberjack
Archers Valkyrie Arrows Wizard Giant Skeleton Lumberjack
Arrows Archers Wizard
Lumberjack Ice Spirit Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Ice Spirit Arrows Lumberjack
Lumberjack
Ice Spirit Lumberjack
Wizard Arrows Valkyrie Lumberjack
Ice Spirit Arrows Valkyrie Archers Wizard Lumberjack
Arrows Valkyrie Wizard Ice Spirit Archers Giant Skeleton Lumberjack
Lumberjack
Valkyrie Wizard Archers Arrows Giant Skeleton Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Giant Skeleton
Archers Arrows Valkyrie Wizard Lumberjack
Giant Skeleton Lumberjack Ice Spirit Valkyrie
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Arrows Wizard Ice Spirit Archers
Archers Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Ice Spirit Valkyrie
Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Lumberjack
Wizard Archers Valkyrie
Ice Spirit Archers Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Archers Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Ice Spirit
Archers Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Lumberjack
Arrows Valkyrie Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Arrows Valkyrie Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Ice Spirit Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Ice Spirit Wizard
Arrows Wizard
Ice Spirit Arrows
Giant Skeleton
Arrows Wizard
Ice Spirit Archers
Archers Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows Giant Skeleton
Ice Spirit Giant Skeleton
Giant Skeleton
Wizard

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