My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Battle Healer Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Dart Goblin
Zap
Archers Dart Goblin
Barbarian Barrel
Ice Spirit Archers Tesla Dart Goblin
The Log
Ice Spirit Archers Dart Goblin
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers Dart Goblin
Royal Delivery
Ice Spirit Archers Dart Goblin Battle Healer Mother Witch
Fireball
Archers Tesla Dart Goblin Battle Healer Mother Witch
Poison
Archers Dart Goblin Battle Healer Mother Witch
Lightning
Tesla Battle Healer Mother Witch
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Dart Goblin Tesla Battle Healer Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Dart Goblin Battle Healer Mega Knight
Archers
Battle Healer Ice Spirit Mega Knight
Tesla
Dart Goblin
Ice Spirit Battle Healer The Log Mega Knight
Battle Healer
Archers Ice Spirit Dart Goblin
The Log
Dart Goblin Mega Knight
Mother Witch
Mega Knight
Mega Knight
Ice Spirit Archers Dart Goblin The Log Mother Witch

Defense Synergies 1 23

Ice Spirit
Archers Tesla Dart Goblin Battle Healer The Log Mega Knight
Archers
Ice Spirit Tesla Dart Goblin Battle Healer The Log Mega Knight
Tesla
The Log Ice Spirit Archers Dart Goblin Battle Healer Mother Witch
Dart Goblin
Ice Spirit Archers Tesla Battle Healer The Log Mother Witch Mega Knight
Battle Healer
Ice Spirit Archers Tesla Dart Goblin The Log Mother Witch
The Log
Tesla Ice Spirit Archers Dart Goblin Battle Healer Mother Witch Mega Knight
Mother Witch
Tesla Dart Goblin Battle Healer The Log Mega Knight
Mega Knight
Ice Spirit Archers Dart Goblin The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log
Ice Spirit Tesla Dart Goblin Battle Healer The Log Mega Knight
Tesla Mega Knight Archers Dart Goblin
Tesla Dart Goblin Mega Knight
Battle Healer The Log Mega Knight
The Log Archers Tesla Dart Goblin Mother Witch Mega Knight
Tesla Dart Goblin Ice Spirit Archers
Tesla Dart Goblin Battle Healer The Log Mega Knight
Tesla
Ice Spirit Archers Tesla Dart Goblin Battle Healer Mega Knight
Archers Dart Goblin Mother Witch Tesla The Log Mega Knight
Tesla Archers Dart Goblin
Tesla Mega Knight Ice Spirit Battle Healer The Log
Mega Knight Ice Spirit Tesla Dart Goblin The Log
Tesla Mega Knight
Ice Spirit Tesla The Log Mega Knight
Tesla Mega Knight
Ice Spirit Tesla Mega Knight Archers Dart Goblin Battle Healer The Log
The Log Ice Spirit Archers Tesla Dart Goblin Battle Healer Mother Witch Mega Knight
Tesla Dart Goblin
Mega Knight Archers Tesla Dart Goblin Battle Healer The Log Mother Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla Battle Healer
Archers Tesla Battle Healer The Log Mega Knight
Mega Knight Ice Spirit Battle Healer The Log
Mega Knight Tesla Battle Healer The Log
Tesla Battle Healer Mega Knight
Mother Witch Ice Spirit Archers Tesla Dart Goblin
Archers Tesla Dart Goblin Battle Healer
Mega Knight Tesla Battle Healer
Mega Knight Ice Spirit The Log
Tesla Dart Goblin
Mega Knight Tesla Dart Goblin
Mega Knight The Log
Mega Knight Tesla
Archers Tesla Dart Goblin Mega Knight
Tesla Ice Spirit Archers Dart Goblin Battle Healer The Log
Mega Knight Archers Tesla Dart Goblin Battle Healer The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Mother Witch Ice Spirit Dart Goblin
Archers Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Dart Goblin The Log
Archers Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Archers Dart Goblin The Log Mega Knight
Dart Goblin The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mother Witch Ice Spirit Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Archers Dart Goblin Mother Witch
Ice Spirit Dart Goblin
Dart Goblin The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Archers Dart Goblin
Archers Dart Goblin
The Log
Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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