My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Royal Recruits Tombstone Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Royal Hogs Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Royal Hogs Guards Mighty Miner
Giant Snowball
Bomber Royal Recruits Tombstone Royal Hogs Guards Mighty Miner
Zap
Bomber Tombstone Royal Hogs Guards Mighty Miner
Barbarian Barrel
Ice Spirit Bomber Royal Recruits Tombstone Royal Hogs Guards
The Log
Ice Spirit Bomber Royal Recruits Tombstone Royal Hogs Guards
Earthquake
Bomber Tombstone Royal Hogs Guards
Arrows
Ice Spirit Bomber Royal Recruits Tombstone Royal Hogs Guards
Royal Delivery
Ice Spirit Bomber Royal Recruits Royal Hogs Guards
Fireball
Bomber Tombstone Royal Hogs Mighty Miner
Poison
Bomber Royal Recruits Tombstone Royal Hogs Guards
Lightning
Tombstone Mighty Miner
Rocket
Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Tombstone Guards Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Tombstone Guards Mighty Miner Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Tombstone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Bomber Royal Recruits Guards
Bomber
Ice Spirit Royal Recruits Royal Hogs
Arrows
Royal Hogs Mighty Miner
Royal Recruits
Ice Spirit Bomber Royal Hogs
Tombstone
Royal Hogs
Ice Spirit Arrows Bomber Royal Recruits Guards
Guards
Ice Spirit Royal Hogs
Mighty Miner
Arrows

Defense Synergies 0 10

Ice Spirit
Bomber Royal Recruits Tombstone Guards
Bomber
Ice Spirit Royal Recruits Tombstone Guards
Arrows
Tombstone
Royal Recruits
Ice Spirit Bomber Tombstone
Tombstone
Ice Spirit Bomber Arrows Royal Recruits Guards
Royal Hogs
Guards
Ice Spirit Bomber Tombstone
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Tombstone
Ice Spirit Bomber Royal Recruits Tombstone
Bomber Royal Recruits Tombstone
Royal Recruits Bomber Tombstone Guards
Bomber Arrows Royal Recruits Tombstone
Arrows Bomber Guards
Ice Spirit Arrows Tombstone
Arrows Royal Recruits
Mighty Miner Royal Recruits Tombstone
Guards Ice Spirit Bomber Royal Recruits
Guards Bomber Arrows Royal Recruits Tombstone
Arrows
Royal Recruits Tombstone Ice Spirit Bomber Guards
Bomber Ice Spirit Arrows Royal Recruits Tombstone Guards
Royal Recruits Tombstone
Ice Spirit Royal Recruits
Bomber Arrows Royal Recruits Tombstone
Ice Spirit Arrows Tombstone Bomber Royal Recruits Guards
Arrows Ice Spirit Bomber Royal Recruits Tombstone Guards
Royal Recruits
Bomber Royal Recruits Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Tombstone
Bomber Arrows
Royal Recruits Tombstone Guards Ice Spirit
Royal Recruits Guards
Royal Recruits Tombstone Guards Mighty Miner
Arrows Ice Spirit
Royal Recruits Guards Tombstone
Mighty Miner Royal Recruits
Royal Recruits Ice Spirit Tombstone
Royal Recruits Tombstone Guards
Royal Recruits Tombstone Guards
Royal Recruits Arrows Guards
Royal Recruits Tombstone Guards
Royal Recruits Bomber
Royal Recruits Tombstone Guards Ice Spirit Bomber Mighty Miner
Arrows Bomber Royal Recruits Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards
Arrows
Arrows
Arrows Royal Recruits Guards
Bomber Arrows
Arrows Ice Spirit
Bomber Arrows
Arrows Ice Spirit
Arrows
Guards
Arrows Royal Recruits
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Royal Recruits
Arrows
Bomber
Bomber Arrows
Bomber Arrows
Arrows
Arrows Royal Recruits
Arrows Ice Spirit Bomber
Arrows
Arrows
Arrows
Arrows
Ice Spirit Guards
Bomber Arrows
Ice Spirit Arrows
Mighty Miner
Arrows
Ice Spirit Royal Recruits Tombstone Guards
Arrows
Arrows
Arrows Bomber
Arrows
Royal Recruits
Ice Spirit Royal Recruits Guards
Royal Recruits

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