My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Flying Machine Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang Flying Machine Witch
Zap
Bomber Goblin Gang Firecracker Flying Machine Witch
Barbarian Barrel
Ice Spirit Bomber Goblin Gang Firecracker Wizard Witch
The Log
Ice Spirit Bomber Goblin Gang Firecracker Witch
Earthquake
Bomber Goblin Gang Firecracker Witch
Arrows
Ice Spirit Bomber Goblin Gang Firecracker Flying Machine Witch
Royal Delivery
Ice Spirit Bomber Goblin Gang Firecracker Flying Machine Wizard Witch
Fireball
Bomber Goblin Gang Firecracker Flying Machine Wizard Witch
Poison
Bomber Goblin Gang Firecracker Flying Machine Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Goblin Gang Firecracker Flying Machine Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Firecracker Witch
Bomber
Ice Spirit
Arrows
Goblin Gang
Firecracker
Firecracker
Ice Spirit Goblin Gang Flying Machine
Flying Machine
Firecracker
Wizard
Witch
Ice Spirit

Defense Synergies 1 8

Ice Spirit
Goblin Gang Bomber Firecracker Flying Machine Wizard Witch
Bomber
Ice Spirit
Arrows
Goblin Gang
Ice Spirit Firecracker Flying Machine
Firecracker
Ice Spirit Goblin Gang Flying Machine
Flying Machine
Ice Spirit Goblin Gang Firecracker
Wizard
Ice Spirit
Witch
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Flying Machine Wizard
Ice Spirit Goblin Gang Firecracker Flying Machine Witch
Goblin Gang Witch Bomber
Witch Goblin Gang Firecracker
Bomber Arrows Firecracker
Arrows Goblin Gang Bomber Firecracker Flying Machine
Ice Spirit Arrows Goblin Gang Firecracker Flying Machine Wizard Witch
Arrows Flying Machine
Witch Goblin Gang
Goblin Gang Ice Spirit Bomber Firecracker
Goblin Gang Witch Bomber Arrows Firecracker Flying Machine Wizard
Arrows Goblin Gang Firecracker Flying Machine Wizard Witch
Ice Spirit Bomber Goblin Gang Flying Machine Wizard Witch
Bomber Wizard Ice Spirit Arrows Goblin Gang Firecracker Witch
Goblin Gang
Ice Spirit Goblin Gang
Wizard Bomber Arrows Goblin Gang Firecracker Witch
Ice Spirit Arrows Bomber Goblin Gang Firecracker Flying Machine Wizard Witch
Arrows Wizard Witch Ice Spirit Bomber Firecracker Flying Machine
Bomber Goblin Gang Wizard Arrows Firecracker Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Bomber Arrows Goblin Gang Firecracker Flying Machine Wizard
Goblin Gang Ice Spirit Witch
Goblin Gang
Goblin Gang Witch
Arrows Firecracker Wizard Ice Spirit Goblin Gang Flying Machine Witch
Goblin Gang Flying Machine Witch
Ice Spirit Firecracker Flying Machine Witch
Witch Goblin Gang
Flying Machine Witch
Arrows
Goblin Gang Wizard Witch
Wizard Bomber Firecracker Flying Machine Witch
Goblin Gang Witch Ice Spirit Bomber Firecracker Flying Machine
Arrows Bomber Firecracker Flying Machine Wizard Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Flying Machine
Arrows Firecracker Flying Machine
Bomber Wizard Arrows Firecracker
Arrows Firecracker Wizard Ice Spirit Flying Machine Witch
Bomber Arrows Firecracker Flying Machine Wizard Witch
Arrows Ice Spirit Firecracker Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard
Goblin Gang
Firecracker Arrows Flying Machine Wizard
Arrows Firecracker Flying Machine Wizard
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Bomber Arrows Firecracker Flying Machine Wizard Witch
Arrows Firecracker Flying Machine Wizard
Arrows
Bomber
Bomber Arrows Firecracker Flying Machine Wizard
Bomber Arrows Firecracker Flying Machine Wizard Witch
Arrows Wizard
Arrows Flying Machine
Arrows Firecracker Ice Spirit Bomber Wizard Witch
Witch
Arrows Firecracker Flying Machine Wizard Witch
Arrows Flying Machine Wizard Witch
Arrows Firecracker
Arrows Firecracker Flying Machine Wizard Witch
Ice Spirit Firecracker Flying Machine Wizard Witch
Bomber Arrows Wizard
Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard
Ice Spirit Goblin Gang Flying Machine Witch
Arrows Firecracker Flying Machine Wizard Witch
Arrows
Goblin Gang Firecracker Flying Machine Wizard
Arrows Bomber Firecracker Flying Machine Wizard
Arrows
Firecracker Flying Machine
Ice Spirit Goblin Gang Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Firecracker Wizard

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