My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Barbarians Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Ice Spirit Cannon Firecracker Barbarians Goblin Barrel Ice Wizard
The Log
Ice Spirit Cannon Firecracker Barbarians Goblin Barrel
Earthquake
Cannon Firecracker Barbarians Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Firecracker Barbarians Goblin Barrel Ice Wizard
Fireball
Cannon Firecracker Barbarians Goblin Barrel Ice Wizard
Poison
Cannon Firecracker Barbarians Ice Wizard
Lightning
Cannon Ice Wizard Goblinstein
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Firecracker Goblin Barrel Ice Wizard Barbarians Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Barbarians
Arrows
Goblin Barrel
Cannon
Firecracker
Ice Spirit Goblin Barrel
Barbarians
Ice Spirit
Goblin Barrel
Ice Spirit Arrows Firecracker Ice Wizard
Ice Wizard
Goblin Barrel
Goblinstein

Defense Synergies 0 10

Ice Spirit
Cannon Firecracker Barbarians Ice Wizard
Arrows
Cannon Barbarians Ice Wizard
Cannon
Ice Spirit Arrows Firecracker Ice Wizard
Firecracker
Ice Spirit Cannon Ice Wizard
Barbarians
Ice Spirit Arrows
Goblin Barrel
Ice Wizard
Ice Spirit Arrows Cannon Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Barbarians Ice Spirit Cannon Firecracker Ice Wizard
Cannon Barbarians Ice Wizard
Cannon Barbarians Firecracker Ice Wizard
Arrows Firecracker Barbarians
Arrows Cannon Firecracker Ice Wizard
Ice Spirit Arrows Cannon Firecracker Ice Wizard
Arrows Cannon Barbarians
Cannon Barbarians Ice Wizard
Ice Spirit Cannon Firecracker Barbarians Ice Wizard
Barbarians Ice Wizard Arrows Cannon Firecracker
Arrows Firecracker Ice Wizard
Cannon Barbarians Ice Spirit Ice Wizard
Ice Spirit Arrows Cannon Firecracker Barbarians
Barbarians Cannon
Barbarians Ice Spirit Cannon
Barbarians Arrows Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker Barbarians Ice Wizard
Arrows Ice Spirit Cannon Firecracker Barbarians Ice Wizard
Barbarians Cannon
Arrows Cannon Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Firecracker
Barbarians Ice Spirit
Barbarians
Barbarians Cannon
Arrows Firecracker Ice Spirit Ice Wizard
Barbarians Ice Wizard
Barbarians
Ice Spirit Firecracker Barbarians
Cannon Barbarians
Barbarians
Arrows Barbarians
Barbarians Cannon
Cannon Firecracker Barbarians
Barbarians Ice Spirit Firecracker
Arrows Cannon Firecracker Barbarians Ice Wizard
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker Barbarians
Arrows Firecracker
Arrows Firecracker Ice Spirit Ice Wizard
Arrows Firecracker
Arrows Ice Spirit Firecracker Ice Wizard
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Ice Spirit Ice Wizard
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Ice Wizard
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Barbarians
Arrows Firecracker Ice Wizard
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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