My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Furnace Goblin Barrel Lumberjack
Zap
Furnace Goblin Barrel
Barbarian Barrel
Ice Spirit Furnace Goblin Barrel Magic Archer Lumberjack
The Log
Ice Spirit Furnace Goblin Barrel Lumberjack
Earthquake
Furnace Goblin Barrel
Arrows
Ice Spirit Furnace Goblin Barrel
Royal Delivery
Ice Spirit Goblin Barrel P.E.K.K.A Magic Archer Lumberjack
Fireball
Furnace Goblin Barrel Magic Archer Lumberjack
Poison
Furnace Magic Archer
Lightning
Furnace Magic Archer Lumberjack
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Barrel Fireball Furnace Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Goblin Barrel Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Furnace Lumberjack
Arrows
Fireball P.E.K.K.A Goblin Barrel Lumberjack
Fireball
Arrows Magic Archer
Furnace
Ice Spirit Goblin Barrel P.E.K.K.A
Goblin Barrel
Ice Spirit Arrows Furnace P.E.K.K.A Lumberjack
P.E.K.K.A
Ice Spirit Arrows Magic Archer Furnace Goblin Barrel Lumberjack
Magic Archer
P.E.K.K.A Fireball Lumberjack
Lumberjack
Ice Spirit Arrows Goblin Barrel P.E.K.K.A Magic Archer

Defense Synergies 0 13

Ice Spirit
Fireball Furnace P.E.K.K.A Magic Archer Lumberjack
Arrows
Fireball Furnace P.E.K.K.A Lumberjack
Fireball
Ice Spirit Arrows Lumberjack
Furnace
Ice Spirit Arrows Magic Archer Lumberjack
Goblin Barrel
P.E.K.K.A
Ice Spirit Arrows
Magic Archer
Ice Spirit Furnace Lumberjack
Lumberjack
Ice Spirit Arrows Fireball Furnace Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
P.E.K.K.A Lumberjack Ice Spirit Furnace
Furnace P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Furnace
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Furnace Magic Archer Lumberjack
Furnace Ice Spirit Arrows Fireball Magic Archer
Arrows Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Furnace Lumberjack
Ice Spirit Lumberjack
Arrows Fireball Furnace Magic Archer Lumberjack
Arrows Fireball Furnace Magic Archer
Furnace P.E.K.K.A Lumberjack Ice Spirit Fireball
Fireball Ice Spirit Arrows Furnace P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Furnace Lumberjack
Ice Spirit Fireball Furnace P.E.K.K.A Lumberjack
Arrows Fireball Furnace P.E.K.K.A Lumberjack
Ice Spirit Arrows Fireball Furnace Magic Archer Lumberjack
Arrows Furnace Ice Spirit Fireball Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Arrows Fireball Furnace P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace P.E.K.K.A
Fireball Arrows Magic Archer Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Furnace
P.E.K.K.A Lumberjack Fireball
P.E.K.K.A Lumberjack
Arrows Fireball Furnace Ice Spirit Magic Archer
P.E.K.K.A Fireball Furnace Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Ice Spirit Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Lumberjack
Fireball Furnace Magic Archer
Ice Spirit Fireball Furnace P.E.K.K.A Magic Archer Lumberjack
Arrows Fireball P.E.K.K.A Magic Archer
Arrows Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Arrows Furnace Magic Archer
Arrows Fireball Ice Spirit Furnace Magic Archer
Arrows Furnace Magic Archer
Arrows Fireball Ice Spirit Magic Archer
Arrows Fireball
Fireball Lumberjack
Arrows Fireball Magic Archer
Fireball Arrows Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Furnace Magic Archer
Arrows Fireball Furnace Magic Archer
Magic Archer Arrows Fireball Furnace
Arrows Fireball
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball Furnace Magic Archer
Arrows Fireball Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Furnace Magic Archer
Ice Spirit Fireball
Fireball
Arrows Fireball Magic Archer
Ice Spirit Arrows Fireball Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball
Fireball Magic Archer Lumberjack
Arrows Fireball Magic Archer
Arrows Fireball
P.E.K.K.A
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball

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