My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Battle Ram Goblin Demolisher Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Demolisher
Giant Snowball
Goblin Gang Dart Goblin Battle Ram
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Ice Spirit Goblin Gang Dart Goblin Goblin Cage Battle Ram
The Log
Ice Spirit Goblin Gang Dart Goblin Goblin Cage Battle Ram Goblin Demolisher
Earthquake
Goblin Gang Goblin Cage
Arrows
Ice Spirit Goblin Gang Dart Goblin
Royal Delivery
Ice Spirit Goblin Gang Dart Goblin Goblin Cage Battle Ram Goblin Demolisher
Fireball
Goblin Gang Dart Goblin Goblin Cage Battle Ram
Poison
Goblin Gang Dart Goblin Goblin Cage
Lightning
Goblin Cage Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Goblin Demolisher Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Gang Dart Goblin Goblin Cage Battle Ram Goblin Demolisher Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Gang Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Battle Ram Dart Goblin Mega Knight
Arrows
Battle Ram Mega Knight
Goblin Gang
Dart Goblin Goblin Cage Battle Ram
Dart Goblin
Ice Spirit Goblin Gang Goblin Cage Battle Ram Mega Knight
Goblin Cage
Ice Spirit Goblin Gang Dart Goblin Battle Ram
Battle Ram
Ice Spirit Arrows Goblin Gang Dart Goblin Goblin Cage
Goblin Demolisher
Mega Knight
Ice Spirit Arrows Dart Goblin

Defense Synergies 3 6

Ice Spirit
Goblin Gang Goblin Cage Dart Goblin Mega Knight
Arrows
Mega Knight
Goblin Gang
Ice Spirit Dart Goblin Goblin Cage
Dart Goblin
Ice Spirit Goblin Gang Goblin Cage Mega Knight
Goblin Cage
Ice Spirit Goblin Gang Dart Goblin
Battle Ram
Goblin Demolisher
Mega Knight
Arrows Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage
Ice Spirit Goblin Gang Dart Goblin Goblin Cage Mega Knight
Goblin Gang Goblin Cage Mega Knight Dart Goblin
Goblin Cage Goblin Gang Dart Goblin Mega Knight
Arrows Goblin Cage Mega Knight
Arrows Goblin Gang Dart Goblin Mega Knight
Dart Goblin Ice Spirit Arrows Goblin Gang Goblin Cage
Arrows Dart Goblin Goblin Cage Mega Knight
Goblin Gang Goblin Cage
Goblin Gang Ice Spirit Dart Goblin Mega Knight
Goblin Gang Dart Goblin Arrows Mega Knight
Arrows Goblin Gang Dart Goblin
Goblin Cage Mega Knight Ice Spirit Goblin Gang
Mega Knight Ice Spirit Arrows Goblin Gang Dart Goblin Goblin Cage
Goblin Gang Goblin Cage Mega Knight
Ice Spirit Goblin Gang Goblin Cage Mega Knight
Mega Knight Arrows Goblin Gang Goblin Cage
Ice Spirit Arrows Goblin Cage Mega Knight Goblin Gang Dart Goblin
Arrows Goblin Cage Ice Spirit Dart Goblin Mega Knight
Dart Goblin Goblin Cage
Goblin Gang Mega Knight Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Cage
Arrows Goblin Gang Mega Knight
Goblin Gang Mega Knight Ice Spirit Goblin Cage
Goblin Gang Mega Knight Goblin Cage
Goblin Gang Goblin Cage Mega Knight
Arrows Ice Spirit Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Ice Spirit
Goblin Gang Dart Goblin Goblin Cage
Mega Knight Dart Goblin Goblin Cage
Mega Knight Arrows Goblin Cage
Mega Knight Goblin Gang Goblin Cage
Dart Goblin Goblin Cage Mega Knight
Goblin Gang Ice Spirit Dart Goblin Goblin Cage
Arrows Mega Knight Dart Goblin Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Spirit Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Dart Goblin Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Ice Spirit Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Mega Knight

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