My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Wizard Royal Ghost
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Wizard P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Gang Royal Ghost Wizard Archer Queen Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Gang Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Royal Ghost
Arrows
P.E.K.K.A Lightning
Goblin Gang
P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
Lightning
Arrows
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard Archer Queen
Royal Ghost
Ice Spirit Goblin Gang Wizard
Archer Queen
P.E.K.K.A

Defense Synergies 1 10

Ice Spirit
Goblin Gang Wizard P.E.K.K.A Royal Ghost Archer Queen
Arrows
Lightning P.E.K.K.A
Goblin Gang
Ice Spirit P.E.K.K.A Archer Queen
Wizard
Ice Spirit P.E.K.K.A Royal Ghost
Lightning
Arrows
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard
Royal Ghost
Ice Spirit Wizard
Archer Queen
Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
P.E.K.K.A Ice Spirit Goblin Gang
Goblin Gang P.E.K.K.A Lightning
P.E.K.K.A Goblin Gang
Lightning Arrows P.E.K.K.A
Arrows Goblin Gang Royal Ghost
Lightning Ice Spirit Arrows Goblin Gang Wizard
Lightning Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Archer Queen
Goblin Gang Ice Spirit Royal Ghost
Goblin Gang Arrows Wizard Royal Ghost
Arrows Goblin Gang Wizard
P.E.K.K.A Ice Spirit Goblin Gang Wizard Lightning
Wizard Ice Spirit Arrows Goblin Gang P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang Lightning P.E.K.K.A
Wizard Arrows Goblin Gang P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard Royal Ghost
Arrows Wizard Ice Spirit Royal Ghost
P.E.K.K.A
Goblin Gang Wizard Royal Ghost Arrows P.E.K.K.A
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Royal Ghost
Arrows Goblin Gang Wizard Lightning Royal Ghost
Goblin Gang P.E.K.K.A Ice Spirit Lightning
Goblin Gang Lightning P.E.K.K.A
P.E.K.K.A Goblin Gang
Arrows Wizard Ice Spirit Goblin Gang
Goblin Gang P.E.K.K.A Lightning
P.E.K.K.A
Lightning P.E.K.K.A Ice Spirit
P.E.K.K.A Goblin Gang
P.E.K.K.A
Lightning P.E.K.K.A Arrows Archer Queen
Lightning P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Ice Spirit Lightning P.E.K.K.A Archer Queen
Arrows Wizard P.E.K.K.A Royal Ghost Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Ghost
Arrows Royal Ghost
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard Lightning
Arrows Wizard Lightning
Lightning Goblin Gang
Lightning Arrows Wizard
Lightning Arrows Wizard Archer Queen
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Ice Spirit Wizard
Arrows Wizard Lightning Royal Ghost
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard
Lightning Ice Spirit Wizard
Lightning
Lightning Arrows Wizard
Lightning Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Ice Spirit Goblin Gang
Lightning Arrows Wizard Archer Queen
Arrows
Lightning Goblin Gang Wizard
Arrows Wizard Lightning
Lightning Arrows Archer Queen
P.E.K.K.A Archer Queen
Ice Spirit Goblin Gang Lightning Archer Queen
Lightning Archer Queen
Lightning Royal Ghost Archer Queen
P.E.K.K.A
Lightning Wizard

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