My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Guards Executioner Electro Wizard
The Log
Ice Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Guards Executioner Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Hog Rider Electro Wizard Executioner Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Guards Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Guards Executioner Mega Knight
Arrows
Hog Rider Lightning Mega Knight
Hog Rider
Ice Spirit Arrows Lightning Guards Executioner Electro Wizard Mega Knight
Guards
Ice Spirit Hog Rider
Executioner
Ice Spirit Hog Rider Mega Knight
Lightning
Hog Rider Arrows
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Ice Spirit Arrows Hog Rider Executioner Electro Wizard

Defense Synergies 1 9

Ice Spirit
Guards Executioner Electro Wizard Mega Knight
Arrows
Mega Knight Lightning
Hog Rider
Guards
Ice Spirit Executioner Electro Wizard
Executioner
Ice Spirit Guards Mega Knight
Lightning
Arrows
Electro Wizard
Ice Spirit Guards Mega Knight
Mega Knight
Arrows Ice Spirit Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner Electro Wizard
Ice Spirit Executioner Electro Wizard Mega Knight
Mega Knight Executioner Lightning Electro Wizard
Guards Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Arrows Guards Executioner Electro Wizard Mega Knight
Lightning Electro Wizard Ice Spirit Arrows Executioner
Lightning Arrows Electro Wizard Mega Knight
Guards Ice Spirit Electro Wizard Mega Knight
Guards Executioner Electro Wizard Arrows Mega Knight
Arrows Executioner Electro Wizard
Mega Knight Ice Spirit Guards Lightning Electro Wizard
Executioner Mega Knight Ice Spirit Arrows Guards Electro Wizard
Electro Wizard Mega Knight
Ice Spirit Lightning Electro Wizard Mega Knight
Mega Knight Arrows Executioner Electro Wizard
Ice Spirit Arrows Mega Knight Guards Executioner Electro Wizard
Arrows Executioner Ice Spirit Guards Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Guards Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Electro Wizard
Electro Wizard Arrows Executioner Lightning Mega Knight
Guards Mega Knight Ice Spirit Lightning Electro Wizard
Guards Lightning Mega Knight Electro Wizard
Guards Executioner Mega Knight
Arrows Executioner Ice Spirit Electro Wizard
Guards Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Ice Spirit
Guards
Mega Knight Guards
Lightning Mega Knight Arrows Guards Electro Wizard
Lightning Mega Knight Guards Executioner
Executioner Mega Knight
Guards Electro Wizard Ice Spirit Executioner Lightning
Arrows Executioner Mega Knight Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Executioner Electro Wizard
Lightning Arrows
Lightning Arrows Guards
Executioner Arrows Mega Knight
Arrows Executioner Ice Spirit
Arrows Executioner
Arrows Ice Spirit Executioner Lightning
Arrows Lightning
Lightning Guards Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows Executioner
Lightning Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Executioner
Lightning Arrows Executioner Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Executioner Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Ice Spirit Executioner Mega Knight
Arrows Executioner Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows Executioner Electro Wizard
Lightning Electro Wizard Ice Spirit Guards
Lightning
Lightning Arrows Mega Knight
Lightning Ice Spirit Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Ice Spirit Guards
Lightning Arrows Executioner Electro Wizard
Arrows
Lightning Executioner Electro Wizard Mega Knight
Arrows Executioner Lightning
Lightning Arrows
Executioner Mega Knight
Ice Spirit Guards Lightning Electro Wizard
Executioner Lightning Electro Wizard
Lightning Executioner Electro Wizard Mega Knight
Lightning Mega Knight

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