My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards
Giant Snowball
Royal Recruits Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Knight Tesla Royal Recruits Wizard Guards
The Log
Ice Spirit Royal Recruits Guards
Earthquake
Tesla Guards
Arrows
Ice Spirit Royal Recruits Guards
Royal Delivery
Ice Spirit Knight Royal Recruits Wizard Guards
Fireball
Tesla Wizard
Poison
Royal Recruits Wizard Guards
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Guards Tesla Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Recruits Guards
Arrows
Knight
Knight
Ice Spirit Arrows Wizard The Log
Tesla
Royal Recruits
Ice Spirit
Wizard
Knight
Guards
Ice Spirit The Log
The Log
Knight Guards

Defense Synergies 2 16

Ice Spirit
Knight Tesla Royal Recruits Wizard Guards The Log
Arrows
Knight Tesla
Knight
Tesla Ice Spirit Arrows Wizard The Log
Tesla
Knight The Log Ice Spirit Arrows Wizard Guards
Royal Recruits
Ice Spirit The Log
Wizard
Ice Spirit Knight Tesla Guards The Log
Guards
Ice Spirit Tesla Wizard The Log
The Log
Tesla Ice Spirit Knight Royal Recruits Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits Wizard The Log
Ice Spirit Knight Tesla Royal Recruits The Log
Tesla Knight Royal Recruits
Tesla Royal Recruits Knight Guards
Arrows Royal Recruits The Log
Arrows The Log Tesla Guards
Tesla Ice Spirit Arrows Wizard
Arrows Tesla Royal Recruits The Log
Tesla Royal Recruits
Knight Guards Ice Spirit Tesla Royal Recruits
Guards Arrows Knight Tesla Royal Recruits Wizard The Log
Arrows Tesla Wizard
Tesla Royal Recruits Ice Spirit Knight Wizard Guards The Log
Wizard Ice Spirit Arrows Tesla Royal Recruits Guards The Log
Royal Recruits Knight Tesla
Ice Spirit Tesla Royal Recruits The Log
Tesla Wizard Arrows Knight Royal Recruits
Ice Spirit Arrows Tesla Knight Royal Recruits Wizard Guards The Log
Arrows Wizard The Log Ice Spirit Knight Tesla Royal Recruits Guards
Tesla Royal Recruits
Royal Recruits Wizard Arrows Knight Tesla Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Guards Tesla
Arrows Knight Tesla Wizard The Log
Royal Recruits Guards Ice Spirit Knight The Log
Royal Recruits Guards Knight Tesla The Log
Royal Recruits Knight Tesla Guards
Arrows Wizard Ice Spirit Tesla
Royal Recruits Guards Knight Tesla
Knight Tesla Royal Recruits
Royal Recruits Ice Spirit Knight The Log
Royal Recruits Tesla Guards
Knight Tesla Royal Recruits Guards
Royal Recruits Arrows Guards The Log
Royal Recruits Knight Tesla Wizard Guards
Royal Recruits Wizard Tesla
Tesla Royal Recruits Guards Ice Spirit Knight The Log
Arrows Tesla Royal Recruits Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Guards The Log
Arrows The Log
Arrows The Log
Arrows Knight Royal Recruits Guards The Log
Wizard Arrows The Log
Arrows Wizard Ice Spirit
Arrows Wizard The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Guards
Arrows Knight Royal Recruits Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Royal Recruits Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Royal Recruits The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Ice Spirit Wizard Guards
Arrows Wizard The Log
Ice Spirit Arrows
Arrows Wizard The Log
Ice Spirit Royal Recruits Guards
Arrows Wizard
Arrows The Log
Knight Wizard
Arrows The Log Wizard
Arrows
Royal Recruits
Ice Spirit Royal Recruits Guards The Log
Royal Recruits The Log
Wizard

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