My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Demolisher Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Goblin Barrel Skeleton King
Giant Snowball
Goblin Curse Goblin Barrel Skeleton King
Zap
Goblin Curse Goblin Barrel Skeleton King
Barbarian Barrel
Ice Spirit Heal Spirit Goblin Curse Goblin Barrel Skeleton King
The Log
Ice Spirit Heal Spirit Goblin Demolisher Goblin Curse Goblin Barrel Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Ice Spirit Heal Spirit Goblin Curse Goblin Barrel Skeleton King
Royal Delivery
Ice Spirit Heal Spirit Goblin Demolisher Goblin Barrel Skeleton King
Fireball
Goblin Barrel Skeleton King
Poison
Goblin Curse Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Goblin Demolisher Goblin Machine Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Goblin Demolisher Goblin Curse Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Goblin Curse Goblin Barrel Void Goblin Demolisher Skeleton King Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Heal Spirit Goblin Curse Goblin Barrel

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Goblin Curse
Heal Spirit
Goblin Demolisher
Goblin Curse
Ice Spirit
Goblin Barrel
Ice Spirit Skeleton King
Void
Goblin Machine
Skeleton King
Goblin Barrel

Defense Synergies 0 0

Ice Spirit
Heal Spirit
Goblin Demolisher
Goblin Curse
Goblin Barrel
Void
Goblin Machine
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Ice Spirit Goblin Curse
Goblin Curse Void
Goblin Curse Skeleton King
Ice Spirit Goblin Curse Void
Void
Goblin Curse Skeleton King
Ice Spirit
Goblin Curse Skeleton King
Goblin Curse
Ice Spirit Goblin Curse
Ice Spirit Goblin Curse Skeleton King
Goblin Curse Skeleton King
Ice Spirit Goblin Curse
Ice Spirit
Ice Spirit Goblin Curse
Goblin Curse
Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void
Ice Spirit
Goblin Curse
Ice Spirit Goblin Curse
Void
Goblin Curse
Void Ice Spirit
Goblin Curse
Void
Goblin Curse Skeleton King
Goblin Curse
Ice Spirit Skeleton King
Goblin Curse Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Goblin Curse
Void
Void
Goblin Curse
Ice Spirit Goblin Curse
Ice Spirit Goblin Curse
Void
Void
Void
Void Goblin Curse
Void
Void
Void
Goblin Curse
Void
Void
Void
Void
Goblin Curse Ice Spirit
Void
Void
Void Goblin Curse
Goblin Curse
Ice Spirit Void
Void
Void
Void Ice Spirit
Goblin Curse
Ice Spirit Void
Goblin Curse
Void
Skeleton King
Void
Ice Spirit Skeleton King
Void
Void

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