My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel
Giant Snowball
Bats Wall Breakers Goblin Barrel
Zap
Bats Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Wall Breakers Goblin Barrel
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Ice Spirit Bats Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Ice Spirit Bats Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers Goblin Barrel
Fireball
Firecracker Wall Breakers Goblin Barrel
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Wall Breakers Arrows

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Goblin Barrel Bats Firecracker Mini P.E.K.K.A Wall Breakers
Bats
Valkyrie Ice Spirit Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Arrows
Mini P.E.K.K.A Wall Breakers Goblin Barrel
Firecracker
Ice Spirit Bats Mini P.E.K.K.A Valkyrie Wall Breakers Goblin Barrel
Mini P.E.K.K.A
Ice Spirit Bats Arrows Firecracker Valkyrie
Valkyrie
Ice Spirit Bats Wall Breakers Goblin Barrel Firecracker Mini P.E.K.K.A
Wall Breakers
Valkyrie Ice Spirit Bats Arrows Firecracker
Goblin Barrel
Ice Spirit Valkyrie Bats Arrows Firecracker

Defense Synergies 2 10

Ice Spirit
Mini P.E.K.K.A Bats Firecracker Valkyrie
Bats
Ice Spirit Firecracker Mini P.E.K.K.A Valkyrie
Arrows
Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Arrows Firecracker Valkyrie
Valkyrie
Firecracker Ice Spirit Bats Arrows Mini P.E.K.K.A
Wall Breakers
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Ice Spirit Bats Firecracker Valkyrie
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Bats Firecracker Valkyrie
Bats Ice Spirit Arrows Firecracker
Arrows Valkyrie
Mini P.E.K.K.A
Ice Spirit Firecracker Mini P.E.K.K.A Valkyrie
Bats Valkyrie Arrows Firecracker
Arrows Bats Firecracker
Mini P.E.K.K.A Ice Spirit Bats Valkyrie
Valkyrie Ice Spirit Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Valkyrie
Ice Spirit Arrows Valkyrie Bats Firecracker
Arrows Valkyrie Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Valkyrie Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Ice Spirit Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats
Mini P.E.K.K.A Valkyrie
Arrows Firecracker Ice Spirit Bats
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie
Ice Spirit Bats Firecracker Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie
Ice Spirit Bats Firecracker Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Ice Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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