My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Tombstone Hog Rider
Zap
Bats Firecracker Tombstone
Barbarian Barrel
Ice Spirit Knight Firecracker Tombstone
The Log
Ice Spirit Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Ice Spirit Bats Firecracker Tombstone
Royal Delivery
Ice Spirit Bats Knight Firecracker Hog Rider
Fireball
Firecracker Tombstone Hog Rider
Poison
Bats Firecracker Tombstone
Lightning
Knight Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Arrows Knight Firecracker Tombstone Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Arrows

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Bats Firecracker
Bats
Knight Hog Rider Ice Spirit Firecracker
Arrows
Hog Rider Knight
Knight
Ice Spirit Bats Firecracker Hog Rider Arrows The Log
Firecracker
Knight Hog Rider Ice Spirit Bats
Tombstone
Hog Rider
Ice Spirit Bats Arrows Knight Firecracker The Log
The Log
Hog Rider Knight

Defense Synergies 3 11

Ice Spirit
Bats Knight Firecracker Tombstone The Log
Bats
Knight Ice Spirit Firecracker The Log
Arrows
Knight Tombstone
Knight
Bats Firecracker Ice Spirit Arrows The Log
Firecracker
Knight The Log Ice Spirit Bats Tombstone
Tombstone
Ice Spirit Arrows Firecracker
Hog Rider
The Log
Firecracker Ice Spirit Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone The Log
Ice Spirit Bats Knight Firecracker Tombstone The Log
Bats Knight Tombstone
Bats Knight Firecracker Tombstone
Arrows Firecracker Tombstone The Log
Arrows The Log Bats Firecracker
Bats Ice Spirit Arrows Firecracker Tombstone
Arrows The Log
Tombstone
Knight Ice Spirit Firecracker
Bats Arrows Knight Firecracker Tombstone The Log
Arrows Bats Firecracker
Tombstone Ice Spirit Bats Knight The Log
Ice Spirit Bats Arrows Firecracker Tombstone The Log
Knight Tombstone
Ice Spirit The Log
Bats Arrows Knight Firecracker Tombstone
Ice Spirit Arrows Tombstone Bats Knight Firecracker The Log
Arrows The Log Ice Spirit Bats Knight Firecracker Tombstone
Bats Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Arrows Knight Firecracker The Log
Tombstone Ice Spirit Bats Knight The Log
Bats Knight The Log
Knight Tombstone
Arrows Firecracker Ice Spirit Bats
Bats Knight Tombstone
Knight
Ice Spirit Bats Knight Firecracker Tombstone The Log
Tombstone
Bats Knight Tombstone
Arrows The Log
Knight Tombstone
Firecracker
Tombstone Ice Spirit Bats Knight Firecracker The Log
Bats Arrows Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Bats Tombstone
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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