My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon Lumberjack
Zap
Bats Witch Balloon
Barbarian Barrel
Ice Spirit Witch Lumberjack
The Log
Ice Spirit Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Ice Spirit Bats Witch
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Witch Balloon Lumberjack
Fireball
Witch Balloon Lumberjack
Poison
Bats Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Mini P.E.K.K.A Freeze Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Arrows Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Mini P.E.K.K.A Witch Lumberjack
Bats
Balloon Ice Spirit Mini P.E.K.K.A Lumberjack
Arrows
Balloon Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Ice Spirit Bats Arrows Lumberjack
Freeze
Balloon Arrows
Witch
Ice Spirit Lumberjack
Balloon
Ice Spirit Bats Arrows Freeze Lumberjack
Lumberjack
Balloon Ice Spirit Bats Arrows Mini P.E.K.K.A Witch

Defense Synergies 1 12

Ice Spirit
Mini P.E.K.K.A Bats Witch Lumberjack
Bats
Ice Spirit Mini P.E.K.K.A Freeze Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Ice Spirit Bats Arrows Freeze Witch
Freeze
Bats Mini P.E.K.K.A Lumberjack
Witch
Ice Spirit Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Ice Spirit Bats Arrows Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Lumberjack Ice Spirit Bats Witch
Mini P.E.K.K.A Witch Lumberjack Bats Freeze
Mini P.E.K.K.A Witch Lumberjack Bats
Arrows Mini P.E.K.K.A Lumberjack
Arrows Freeze Bats Lumberjack
Bats Ice Spirit Arrows Freeze Witch
Arrows
Mini P.E.K.K.A Witch Lumberjack
Ice Spirit Mini P.E.K.K.A Lumberjack
Bats Witch Arrows Freeze Lumberjack
Arrows Bats Witch
Mini P.E.K.K.A Lumberjack Ice Spirit Bats Freeze Witch
Ice Spirit Bats Arrows Mini P.E.K.K.A Freeze Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Ice Spirit Mini P.E.K.K.A Freeze Lumberjack
Bats Arrows Mini P.E.K.K.A Witch Lumberjack
Ice Spirit Arrows Bats Witch Lumberjack
Arrows Freeze Witch Ice Spirit Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Arrows Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch
Arrows Mini P.E.K.K.A Lumberjack
Lumberjack Ice Spirit Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack Bats
Mini P.E.K.K.A Witch Lumberjack
Arrows Ice Spirit Bats Freeze Witch
Mini P.E.K.K.A Bats Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Freeze Ice Spirit Bats Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch Lumberjack
Arrows
Mini P.E.K.K.A Witch Lumberjack
Witch
Witch Ice Spirit Bats Mini P.E.K.K.A Freeze Lumberjack
Bats Arrows Mini P.E.K.K.A Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Ice Spirit Bats Freeze Witch
Arrows Witch
Arrows Ice Spirit Freeze
Arrows
Bats Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Freeze Ice Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Ice Spirit Bats Freeze Witch
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Bats Freeze Witch
Arrows Witch
Freeze
Arrows
Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Ice Spirit Bats Freeze Witch
Bats Witch
Freeze Witch

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