My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mega Minion Battle Ram Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Mega Minion Battle Ram Witch
Zap
Bats Battle Ram Witch
Barbarian Barrel
Ice Spirit Battle Ram Witch Royal Ghost
The Log
Ice Spirit Battle Ram Witch
Earthquake
Witch
Arrows
Ice Spirit Bats Witch
Royal Delivery
Ice Spirit Bats Mega Minion Battle Ram Witch Royal Ghost
Fireball
Mega Minion Battle Ram Witch
Poison
Bats Mega Minion Witch
Lightning
Mega Minion Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Giant Snowball Mega Minion Royal Ghost Fireball Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Giant Snowball Mega Minion

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bats Giant Snowball Mega Minion Witch Royal Ghost
Bats
Ice Spirit Mega Minion Battle Ram
Giant Snowball
Battle Ram Ice Spirit Mega Minion Fireball Witch Royal Ghost
Mega Minion
Ice Spirit Bats Giant Snowball Fireball
Fireball
Giant Snowball Mega Minion Battle Ram
Battle Ram
Ice Spirit Giant Snowball Bats Fireball Witch Royal Ghost
Witch
Ice Spirit Giant Snowball Battle Ram Royal Ghost
Royal Ghost
Ice Spirit Giant Snowball Battle Ram Witch

Defense Synergies 0 12

Ice Spirit
Bats Giant Snowball Mega Minion Fireball Witch Royal Ghost
Bats
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Bats Mega Minion Witch Royal Ghost
Mega Minion
Ice Spirit Giant Snowball Witch
Fireball
Ice Spirit
Battle Ram
Witch
Ice Spirit Giant Snowball Mega Minion Royal Ghost
Royal Ghost
Ice Spirit Giant Snowball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Ice Spirit Bats Mega Minion Witch
Witch Bats Giant Snowball Mega Minion
Witch Bats Mega Minion
Fireball
Fireball Bats Giant Snowball Mega Minion Royal Ghost
Bats Giant Snowball Mega Minion Ice Spirit Fireball Witch
Fireball
Witch
Ice Spirit Giant Snowball Royal Ghost
Bats Witch Giant Snowball Mega Minion Fireball Royal Ghost
Mega Minion Bats Giant Snowball Fireball Witch
Ice Spirit Bats Giant Snowball Fireball Witch
Fireball Ice Spirit Bats Giant Snowball Mega Minion Witch Royal Ghost
Ice Spirit Giant Snowball Fireball
Bats Fireball Witch
Ice Spirit Fireball Bats Giant Snowball Mega Minion Witch Royal Ghost
Giant Snowball Witch Ice Spirit Bats Mega Minion Fireball Royal Ghost
Royal Ghost Bats Giant Snowball Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fireball Witch Royal Ghost
Fireball Giant Snowball Mega Minion Royal Ghost
Ice Spirit Bats Witch
Bats Fireball
Witch
Fireball Ice Spirit Bats Giant Snowball Witch
Bats Mega Minion Fireball Witch
Ice Spirit Bats Giant Snowball Mega Minion Fireball Witch
Witch Mega Minion
Bats Mega Minion Witch
Giant Snowball Fireball
Fireball Witch
Fireball Witch
Witch Ice Spirit Bats Mega Minion Fireball
Bats Giant Snowball Mega Minion Fireball Witch Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Giant Snowball Royal Ghost
Fireball
Fireball
Fireball Giant Snowball
Fireball Ice Spirit Bats Giant Snowball Mega Minion Witch
Witch
Fireball Ice Spirit Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Fireball
Fireball
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Witch
Fireball
Giant Snowball Fireball
Bats
Giant Snowball Mega Minion Fireball
Giant Snowball Fireball Witch
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Ice Spirit Fireball Witch
Mega Minion Witch
Fireball Giant Snowball Witch Royal Ghost
Fireball Giant Snowball Witch
Fireball
Bats Giant Snowball Fireball Witch
Ice Spirit Bats Giant Snowball Mega Minion Fireball Witch
Giant Snowball Mega Minion Fireball
Giant Snowball Fireball
Ice Spirit Giant Snowball Fireball
Giant Snowball Fireball
Ice Spirit Bats Fireball Witch
Fireball Giant Snowball Mega Minion Witch
Fireball
Fireball Mega Minion
Giant Snowball Fireball
Giant Snowball Fireball
Mega Minion
Ice Spirit Bats Giant Snowball Fireball Witch
Bats Giant Snowball Fireball Witch
Giant Snowball Fireball Witch Royal Ghost

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