My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Wizard Hunter Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Skeleton
Giant Snowball
Bomber Bats Princess
Zap
Bomber Bats Princess
Barbarian Barrel
Ice Spirit Bomber Wizard Hunter Giant Skeleton Princess
The Log
Ice Spirit Bomber Hunter Giant Skeleton Princess
Earthquake
Bomber
Arrows
Ice Spirit Bomber Bats Princess
Royal Delivery
Ice Spirit Bomber Bats Wizard Hunter Giant Skeleton Princess
Fireball
Bomber Wizard Hunter Princess
Poison
Bomber Bats Wizard Hunter Princess
Lightning
Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Wizard Hunter The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats The Log Princess Hunter Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Bats The Log

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Bats Hunter Giant Skeleton Princess
Bomber
Ice Spirit Bats Giant Skeleton
Bats
Giant Skeleton Ice Spirit Bomber
Wizard
Giant Skeleton
Hunter
Ice Spirit Giant Skeleton
Giant Skeleton
Bats Ice Spirit Bomber Wizard Hunter The Log Princess
The Log
Giant Skeleton Princess
Princess
Ice Spirit Giant Skeleton The Log

Defense Synergies 0 19

Ice Spirit
Bomber Bats Wizard Hunter Giant Skeleton The Log Princess
Bomber
Ice Spirit Bats The Log
Bats
Ice Spirit Bomber Hunter Giant Skeleton The Log
Wizard
Ice Spirit Giant Skeleton The Log
Hunter
Ice Spirit Bats Giant Skeleton The Log
Giant Skeleton
Ice Spirit Bats Wizard Hunter The Log Princess
The Log
Ice Spirit Bomber Bats Wizard Hunter Giant Skeleton Princess
Princess
Ice Spirit Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Hunter Ice Spirit Bats The Log
Hunter Bomber Bats Giant Skeleton
Hunter Bats
Bomber Giant Skeleton The Log Princess
The Log Bomber Bats Hunter
Bats Hunter Ice Spirit Wizard Princess
Giant Skeleton The Log
Hunter Princess
Ice Spirit Bomber Hunter Giant Skeleton
Bats Bomber Wizard Hunter Giant Skeleton The Log Princess
Hunter Bats Wizard Princess
Hunter Ice Spirit Bomber Bats Wizard Giant Skeleton The Log
Bomber Wizard Ice Spirit Bats Hunter The Log Princess
Hunter
Ice Spirit Hunter The Log
Wizard Bomber Bats Hunter
Ice Spirit Bomber Bats Wizard Hunter The Log
Wizard Hunter The Log Ice Spirit Bomber Bats Giant Skeleton Princess
Hunter
Bomber Wizard Bats Hunter Giant Skeleton The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomber Wizard Hunter The Log
Giant Skeleton Ice Spirit Bats Hunter The Log
Hunter Giant Skeleton Bats The Log
Giant Skeleton Hunter
Wizard Ice Spirit Bats Hunter Princess
Bats Hunter Giant Skeleton
Giant Skeleton Hunter
Giant Skeleton Ice Spirit Bats The Log
Bats Hunter Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Wizard Hunter
Wizard Bomber Princess
Ice Spirit Bomber Bats Hunter Giant Skeleton The Log
Bats Bomber Wizard Hunter Giant Skeleton The Log Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
The Log Princess
Giant Skeleton The Log
Giant Skeleton The Log
Bomber Wizard The Log
Wizard Ice Spirit Bats Hunter Princess
Bomber Wizard The Log Princess
The Log Ice Spirit Wizard Hunter Princess
The Log Wizard
Bats
Wizard The Log Princess
Wizard Princess
Hunter The Log Princess
Princess
Princess The Log
Bomber Wizard Hunter The Log Princess
Wizard The Log Princess
Bomber Bats
Bomber Wizard Hunter The Log Princess
Bomber Wizard The Log Princess
Giant Skeleton The Log
Wizard Princess
The Log
The Log
The Log Ice Spirit Bomber Wizard Hunter Princess
The Log Wizard Hunter Princess
Wizard The Log Princess
The Log
Bats Wizard Hunter Princess
Ice Spirit Bats Wizard
Bomber Wizard Hunter The Log
Ice Spirit Princess
Giant Skeleton
Wizard The Log Princess
Ice Spirit Bats Princess
Wizard Hunter Princess
The Log
Wizard Hunter Princess
The Log Bomber Wizard Princess
Giant Skeleton
Ice Spirit Bats Giant Skeleton The Log Princess
Bats Princess
Giant Skeleton The Log Princess
Wizard

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