My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Heal Spirit Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Dart Goblin
Zap
Bomber Dart Goblin
Barbarian Barrel
Ice Spirit Bomber Knight Heal Spirit Dart Goblin
The Log
Ice Spirit Bomber Heal Spirit Dart Goblin
Earthquake
Bomber
Arrows
Ice Spirit Bomber Heal Spirit Dart Goblin
Royal Delivery
Ice Spirit Bomber Knight Heal Spirit Dart Goblin P.E.K.K.A
Fireball
Bomber Dart Goblin
Poison
Bomber Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Earthquake Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Heal Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Bomber Knight Dart Goblin Earthquake Tornado P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Heal Spirit Bomber Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bomber Dart Goblin
Bomber
Ice Spirit Knight Heal Spirit P.E.K.K.A
Knight
Ice Spirit Dart Goblin Bomber Heal Spirit Earthquake
Heal Spirit
Bomber Knight P.E.K.K.A
Dart Goblin
Knight Ice Spirit P.E.K.K.A
Earthquake
Knight Tornado P.E.K.K.A
Tornado
P.E.K.K.A Earthquake
P.E.K.K.A
Ice Spirit Tornado Bomber Heal Spirit Dart Goblin Earthquake

Defense Synergies 3 13

Ice Spirit
Bomber Knight Dart Goblin Earthquake Tornado P.E.K.K.A
Bomber
Knight Ice Spirit Tornado P.E.K.K.A
Knight
Bomber Dart Goblin Ice Spirit Earthquake Tornado
Heal Spirit
Dart Goblin
Knight Ice Spirit Tornado P.E.K.K.A
Earthquake
Ice Spirit Knight Tornado
Tornado
P.E.K.K.A Ice Spirit Bomber Knight Dart Goblin Earthquake
P.E.K.K.A
Tornado Ice Spirit Bomber Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Knight Dart Goblin
P.E.K.K.A Ice Spirit Bomber Knight Dart Goblin
Tornado P.E.K.K.A Bomber Knight Dart Goblin
P.E.K.K.A Bomber Knight Dart Goblin
Bomber Earthquake Tornado P.E.K.K.A
Tornado Bomber Dart Goblin Earthquake
Dart Goblin Tornado Ice Spirit
Earthquake Dart Goblin P.E.K.K.A
P.E.K.K.A Tornado
Knight Tornado Ice Spirit Bomber Dart Goblin
Dart Goblin Bomber Knight Earthquake Tornado
Dart Goblin Tornado
P.E.K.K.A Ice Spirit Bomber Knight Earthquake
Bomber Ice Spirit Dart Goblin Earthquake Tornado P.E.K.K.A
P.E.K.K.A Knight
Tornado Ice Spirit P.E.K.K.A
Bomber Knight Tornado P.E.K.K.A
Ice Spirit Bomber Knight Dart Goblin Tornado
Earthquake Tornado Ice Spirit Bomber Knight Dart Goblin
P.E.K.K.A Dart Goblin Tornado
Bomber Knight Dart Goblin Earthquake P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Bomber Knight
P.E.K.K.A Ice Spirit Knight
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight
Ice Spirit Dart Goblin Tornado
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Tornado
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Tornado
P.E.K.K.A Knight
Bomber Dart Goblin
Ice Spirit Bomber Knight Dart Goblin Tornado P.E.K.K.A
Bomber Dart Goblin Earthquake P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin
Dart Goblin Tornado
Earthquake Dart Goblin
Earthquake Knight Dart Goblin
Bomber Earthquake
Ice Spirit Dart Goblin Tornado
Bomber Dart Goblin Earthquake Tornado
Earthquake Ice Spirit Dart Goblin Tornado
Dart Goblin Tornado
Tornado
Knight Dart Goblin Earthquake Tornado
Dart Goblin Tornado
Earthquake Knight Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Bomber Dart Goblin
Earthquake Dart Goblin
Earthquake Tornado
Bomber
Bomber Dart Goblin Earthquake
Bomber Dart Goblin Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Ice Spirit Bomber
Dart Goblin Earthquake Tornado
Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Ice Spirit Dart Goblin
Bomber Dart Goblin Earthquake
Ice Spirit
P.E.K.K.A
Earthquake
Earthquake Ice Spirit Dart Goblin
Dart Goblin Tornado
Knight Dart Goblin
Bomber Dart Goblin Earthquake
Tornado
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado

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