My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon
Zap
Bomber Cannon
Barbarian Barrel
Ice Spirit Bomber Cannon Wizard
The Log
Ice Spirit Bomber Cannon Mini P.E.K.K.A
Earthquake
Bomber Cannon
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Mini P.E.K.K.A Wizard
Fireball
Bomber Cannon Wizard
Poison
Bomber Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Giant Snowball Wizard Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Giant Snowball Cannon Mini P.E.K.K.A Poison Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Giant Snowball Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Giant Snowball Mini P.E.K.K.A
Bomber
Ice Spirit Giant Snowball Mini P.E.K.K.A
Giant Snowball
Ice Spirit Bomber Poison
Cannon
Mini P.E.K.K.A
Ice Spirit Bomber Wizard Electro Giant
Wizard
Mini P.E.K.K.A
Poison
Giant Snowball
Electro Giant
Mini P.E.K.K.A

Defense Synergies 1 19

Ice Spirit
Mini P.E.K.K.A Bomber Giant Snowball Cannon Wizard Poison
Bomber
Ice Spirit Giant Snowball Cannon Mini P.E.K.K.A Electro Giant
Giant Snowball
Ice Spirit Bomber Cannon Mini P.E.K.K.A Wizard Poison
Cannon
Ice Spirit Bomber Giant Snowball Mini P.E.K.K.A Wizard Poison Electro Giant
Mini P.E.K.K.A
Ice Spirit Bomber Giant Snowball Cannon Wizard Electro Giant
Wizard
Ice Spirit Giant Snowball Cannon Mini P.E.K.K.A
Poison
Ice Spirit Giant Snowball Cannon
Electro Giant
Bomber Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Wizard
Mini P.E.K.K.A Ice Spirit Cannon
Cannon Mini P.E.K.K.A Bomber Giant Snowball
Cannon Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Poison
Bomber Giant Snowball Cannon
Giant Snowball Ice Spirit Cannon Wizard Poison
Cannon Poison Electro Giant
Cannon Mini P.E.K.K.A
Ice Spirit Bomber Giant Snowball Cannon Mini P.E.K.K.A
Poison Bomber Giant Snowball Cannon Wizard Electro Giant
Giant Snowball Wizard Poison
Cannon Mini P.E.K.K.A Ice Spirit Bomber Giant Snowball Wizard
Bomber Wizard Ice Spirit Giant Snowball Cannon Mini P.E.K.K.A Poison
Mini P.E.K.K.A Cannon
Ice Spirit Giant Snowball Cannon Mini P.E.K.K.A Electro Giant
Wizard Bomber Cannon Mini P.E.K.K.A Poison
Ice Spirit Cannon Bomber Giant Snowball Wizard
Giant Snowball Wizard Poison Ice Spirit Bomber Cannon
Mini P.E.K.K.A Cannon
Bomber Wizard Giant Snowball Cannon Mini P.E.K.K.A Poison Electro Giant
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Electro Giant
Poison Bomber Giant Snowball Mini P.E.K.K.A Wizard
Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Mini P.E.K.K.A
Wizard Poison Electro Giant Ice Spirit Giant Snowball
Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Giant Snowball Mini P.E.K.K.A Poison
Cannon
Mini P.E.K.K.A
Giant Snowball Poison Electro Giant
Mini P.E.K.K.A Cannon Wizard
Wizard Bomber Cannon Electro Giant
Electro Giant Ice Spirit Bomber Mini P.E.K.K.A Poison
Poison Bomber Giant Snowball Cannon Mini P.E.K.K.A Wizard Electro Giant
Bomber Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Giant Snowball
Poison
Poison
Bomber Wizard Poison Giant Snowball
Wizard Poison Electro Giant Ice Spirit Giant Snowball
Bomber Wizard Poison
Poison Ice Spirit Giant Snowball Wizard
Poison Giant Snowball Wizard
Giant Snowball Mini P.E.K.K.A Poison
Poison Wizard
Poison Giant Snowball Wizard
Poison Giant Snowball
Poison
Giant Snowball Poison
Bomber Giant Snowball Wizard Poison
Wizard Poison
Giant Snowball Poison
Bomber Mini P.E.K.K.A
Bomber Giant Snowball Mini P.E.K.K.A Wizard Poison
Bomber Giant Snowball Wizard Poison Electro Giant
Poison
Giant Snowball Wizard Poison
Giant Snowball Poison
Giant Snowball Poison Electro Giant Ice Spirit Bomber Wizard
Poison Giant Snowball Wizard
Giant Snowball Wizard Poison
Poison
Poison Giant Snowball Wizard Electro Giant
Ice Spirit Giant Snowball Wizard Poison Electro Giant
Giant Snowball Mini P.E.K.K.A
Poison Bomber Giant Snowball Wizard
Ice Spirit Giant Snowball Poison
Giant Snowball Wizard Poison
Ice Spirit
Poison Giant Snowball Wizard
Poison Mini P.E.K.K.A Wizard
Bomber Giant Snowball Wizard Poison
Giant Snowball Poison Electro Giant
Electro Giant Ice Spirit Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball Electro Giant
Wizard
Poison

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