My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Ice Spirit Bomber Knight Wizard
The Log
Ice Spirit Bomber Ram Rider
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Knight Wizard P.E.K.K.A Ram Rider
Fireball
Bomber Wizard Ram Rider
Poison
Bomber Wizard
Lightning
Knight Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Arrows Knight Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Arrows

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Bomber Ram Rider
Bomber
Ice Spirit Zap Knight P.E.K.K.A Ram Rider
Zap
Ice Spirit Arrows P.E.K.K.A Ram Rider Bomber Knight
Arrows
Zap P.E.K.K.A Knight Ram Rider
Knight
Ice Spirit Bomber Zap Arrows Wizard Ram Rider
Wizard
Knight P.E.K.K.A Ram Rider
P.E.K.K.A
Ice Spirit Zap Arrows Bomber Wizard Ram Rider
Ram Rider
Zap Ice Spirit Bomber Arrows Knight Wizard P.E.K.K.A

Defense Synergies 2 15

Ice Spirit
Zap Bomber Knight Wizard P.E.K.K.A Ram Rider
Bomber
Knight Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Bomber Arrows Knight P.E.K.K.A Ram Rider
Arrows
Zap Knight P.E.K.K.A
Knight
Bomber Ice Spirit Zap Arrows Wizard
Wizard
Ice Spirit Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Bomber Zap Arrows Wizard
Ram Rider
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Wizard Ram Rider
P.E.K.K.A Ice Spirit Zap Knight Ram Rider
P.E.K.K.A Ram Rider Bomber Knight
P.E.K.K.A Knight Ram Rider
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap
Ram Rider Ice Spirit Zap Arrows Wizard
Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A
Knight Ice Spirit Bomber
Bomber Zap Arrows Knight Wizard Ram Rider
Arrows Zap Wizard Ram Rider
P.E.K.K.A Ice Spirit Bomber Zap Knight Wizard Ram Rider
Bomber Wizard Ice Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A Knight Ram Rider
Ice Spirit Zap P.E.K.K.A Ram Rider
Wizard Bomber Arrows Knight P.E.K.K.A
Ice Spirit Arrows Bomber Zap Knight Wizard Ram Rider
Zap Arrows Wizard Ice Spirit Bomber Knight Ram Rider
P.E.K.K.A Ram Rider
Bomber Wizard Arrows Knight P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Bomber Zap Arrows Knight Wizard
P.E.K.K.A Ice Spirit Zap Knight Ram Rider
P.E.K.K.A Zap Knight Ram Rider
P.E.K.K.A Knight Ram Rider
Arrows Wizard Ice Spirit Zap Ram Rider
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Knight
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Wizard Ram Rider
Wizard Bomber
Ice Spirit Bomber Zap Knight P.E.K.K.A
Arrows Bomber Zap Wizard P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Ram Rider
Arrows
Arrows Knight
Bomber Wizard Zap Arrows
Arrows Wizard Ice Spirit Zap Ram Rider
Bomber Arrows Wizard
Arrows Ice Spirit Zap Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Zap Arrows Knight Wizard Ram Rider
Zap Arrows Wizard
Knight
Arrows
Zap Arrows
Bomber Zap Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Zap Arrows Wizard
Bomber Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Ice Spirit Bomber Wizard
Arrows Zap Wizard Ram Rider
Zap Arrows Wizard Ram Rider
Zap Arrows
Zap Arrows Wizard
Zap Ice Spirit Wizard
Bomber Zap Arrows Wizard
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Zap Ice Spirit
Zap Arrows Wizard Ram Rider
Arrows
Knight Wizard
Arrows Bomber Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Ice Spirit
Zap
Zap
P.E.K.K.A
Wizard

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