My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Barbarian Hut Dark Prince Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Flying Machine Balloon
Zap
Flying Machine Dark Prince Balloon
Barbarian Barrel
Ice Spirit Barbarian Hut Dark Prince Hunter
The Log
Ice Spirit Barbarian Hut Dark Prince Hunter
Earthquake
Barbarian Hut
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Flying Machine Dark Prince Hunter Balloon
Fireball
Flying Machine Barbarian Hut Hunter Balloon
Poison
Flying Machine Barbarian Hut Hunter Balloon
Lightning
Barbarian Hut Dark Prince Hunter Balloon
Rocket
Barbarian Hut Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Tornado Flying Machine Dark Prince Hunter Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Earthquake Tornado Flying Machine

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Barbarian Hut Dark Prince Hunter
Earthquake
Barbarian Hut Tornado Dark Prince Hunter Balloon
Flying Machine
Barbarian Hut Dark Prince Balloon
Barbarian Hut
Ice Spirit Earthquake Flying Machine Dark Prince Hunter
Tornado
Earthquake Dark Prince Hunter Balloon
Dark Prince
Ice Spirit Earthquake Flying Machine Barbarian Hut Tornado Balloon
Hunter
Ice Spirit Earthquake Barbarian Hut Tornado Balloon
Balloon
Ice Spirit Earthquake Flying Machine Tornado Dark Prince Hunter

Defense Synergies 0 14

Ice Spirit
Earthquake Flying Machine Tornado Dark Prince Hunter
Earthquake
Ice Spirit Barbarian Hut Tornado
Flying Machine
Ice Spirit Barbarian Hut Dark Prince Hunter
Barbarian Hut
Earthquake Flying Machine Hunter
Tornado
Ice Spirit Earthquake Dark Prince Hunter
Dark Prince
Ice Spirit Flying Machine Tornado Hunter
Hunter
Ice Spirit Flying Machine Barbarian Hut Tornado Dark Prince
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Flying Machine
Barbarian Hut Hunter Ice Spirit Flying Machine Dark Prince
Barbarian Hut Tornado Hunter Dark Prince
Barbarian Hut Hunter Dark Prince
Earthquake Tornado Dark Prince
Tornado Earthquake Flying Machine Dark Prince Hunter
Tornado Hunter Ice Spirit Flying Machine Barbarian Hut
Earthquake Barbarian Hut Flying Machine
Barbarian Hut Hunter Tornado
Tornado Ice Spirit Dark Prince Hunter
Earthquake Flying Machine Tornado Dark Prince Hunter
Hunter Flying Machine Barbarian Hut Tornado
Barbarian Hut Hunter Ice Spirit Earthquake Flying Machine Dark Prince
Barbarian Hut Ice Spirit Earthquake Tornado Dark Prince Hunter
Barbarian Hut Hunter
Barbarian Hut Tornado Ice Spirit Hunter
Barbarian Hut Tornado Dark Prince Hunter
Ice Spirit Flying Machine Barbarian Hut Tornado Dark Prince Hunter
Earthquake Tornado Hunter Ice Spirit Flying Machine Barbarian Hut Dark Prince
Barbarian Hut Tornado Hunter
Dark Prince Earthquake Flying Machine Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Dark Prince
Flying Machine Hunter
Ice Spirit Barbarian Hut Dark Prince Hunter
Dark Prince Hunter Barbarian Hut Tornado
Barbarian Hut Dark Prince Hunter
Ice Spirit Flying Machine Tornado Hunter
Dark Prince Flying Machine Barbarian Hut Hunter
Barbarian Hut Dark Prince Hunter
Ice Spirit Flying Machine Barbarian Hut Tornado Dark Prince
Barbarian Hut
Flying Machine Dark Prince Hunter
Tornado Dark Prince
Dark Prince Barbarian Hut Hunter
Flying Machine Barbarian Hut
Ice Spirit Flying Machine Barbarian Hut Tornado Dark Prince Hunter
Earthquake Flying Machine Barbarian Hut Dark Prince Hunter
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Barbarian Hut
Flying Machine Tornado
Earthquake Flying Machine Barbarian Hut
Earthquake Flying Machine Barbarian Hut Dark Prince
Earthquake Dark Prince
Ice Spirit Flying Machine Tornado Hunter
Earthquake Flying Machine Tornado
Earthquake Ice Spirit Flying Machine Barbarian Hut Tornado Hunter
Flying Machine Tornado
Tornado
Earthquake Flying Machine Tornado Dark Prince
Flying Machine Tornado
Earthquake Flying Machine Barbarian Hut Hunter
Earthquake Flying Machine
Earthquake Flying Machine Barbarian Hut
Earthquake Flying Machine Barbarian Hut Hunter
Earthquake Flying Machine Barbarian Hut
Earthquake Tornado
Earthquake Flying Machine Dark Prince Hunter
Earthquake Flying Machine Tornado
Earthquake
Tornado
Tornado
Earthquake Flying Machine Barbarian Hut
Earthquake Tornado Ice Spirit Dark Prince Hunter
Earthquake Flying Machine Tornado Hunter
Flying Machine Tornado
Tornado
Flying Machine Tornado Hunter
Ice Spirit Flying Machine
Earthquake Hunter
Ice Spirit
Earthquake
Earthquake Ice Spirit Flying Machine Barbarian Hut Dark Prince
Flying Machine Tornado Hunter
Flying Machine Dark Prince Hunter
Earthquake Flying Machine
Tornado
Flying Machine Dark Prince
Ice Spirit Flying Machine Tornado
Flying Machine Tornado
Flying Machine Tornado Dark Prince

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