My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Dragon Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Sparky
Giant Snowball
Minion Horde Clone Electro Dragon
Zap
Firecracker Minion Horde Clone Sparky
Barbarian Barrel
Ice Spirit Firecracker Clone Sparky
The Log
Ice Spirit Firecracker Clone Sparky
Earthquake
Firecracker Clone
Arrows
Ice Spirit Firecracker Minion Horde Clone
Royal Delivery
Ice Spirit Firecracker Minion Horde Clone Electro Dragon Sparky
Fireball
Firecracker Minion Horde Clone Electro Dragon Sparky
Poison
Firecracker Minion Horde Clone Electro Dragon Sparky
Lightning
Electro Dragon Sparky
Rocket
Minion Horde Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Electro Dragon Electro Giant Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Clone Minion Horde Electro Dragon Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Firecracker Clone Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Firecracker Minion Horde Mega Knight
Firecracker
Ice Spirit Sparky Mega Knight
Minion Horde
Mega Knight Ice Spirit Clone Sparky
Clone
Minion Horde Sparky
Electro Dragon
Sparky Mega Knight
Electro Giant
Sparky
Sparky
Ice Spirit Firecracker Minion Horde Clone Electro Dragon Electro Giant
Mega Knight
Minion Horde Ice Spirit Firecracker Electro Dragon

Defense Synergies 1 7

Ice Spirit
Sparky Firecracker Minion Horde Electro Dragon Mega Knight
Firecracker
Ice Spirit Electro Dragon Mega Knight
Minion Horde
Ice Spirit Sparky
Clone
Electro Dragon
Ice Spirit Firecracker
Electro Giant
Sparky
Ice Spirit Minion Horde
Mega Knight
Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Electro Dragon Sparky
Minion Horde Sparky Ice Spirit Firecracker Electro Dragon Mega Knight
Minion Horde Sparky Mega Knight Electro Dragon
Minion Horde Sparky Firecracker Electro Dragon Mega Knight
Firecracker Sparky Mega Knight
Firecracker Electro Dragon Mega Knight
Minion Horde Ice Spirit Firecracker Electro Dragon
Electro Dragon Electro Giant Sparky Mega Knight
Minion Horde Sparky
Ice Spirit Firecracker Minion Horde Sparky Mega Knight
Minion Horde Firecracker Electro Dragon Electro Giant Mega Knight
Minion Horde Firecracker Electro Dragon
Minion Horde Sparky Mega Knight Ice Spirit Electro Dragon
Sparky Mega Knight Ice Spirit Firecracker Minion Horde Electro Dragon
Sparky Minion Horde Mega Knight
Minion Horde Ice Spirit Electro Giant Sparky Mega Knight
Minion Horde Sparky Mega Knight Firecracker Electro Dragon
Ice Spirit Mega Knight Firecracker Minion Horde Electro Dragon
Ice Spirit Firecracker Electro Dragon Mega Knight
Sparky
Mega Knight Firecracker Minion Horde Electro Dragon Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Sparky
Firecracker Electro Dragon Mega Knight
Mega Knight Ice Spirit Minion Horde Electro Dragon Sparky
Mega Knight Minion Horde Sparky
Minion Horde Sparky Mega Knight
Firecracker Electro Giant Ice Spirit Minion Horde Electro Dragon
Sparky Minion Horde
Mega Knight Minion Horde Sparky
Minion Horde Electro Dragon Mega Knight Ice Spirit Firecracker Sparky
Minion Horde Sparky
Mega Knight Minion Horde Electro Dragon Sparky
Mega Knight Electro Giant
Mega Knight Minion Horde Sparky
Firecracker Minion Horde Electro Dragon Electro Giant Sparky Mega Knight
Electro Dragon Electro Giant Sparky Ice Spirit Firecracker Minion Horde
Mega Knight Firecracker Minion Horde Electro Dragon Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Electro Dragon Sparky
Firecracker Electro Dragon
Minion Horde Electro Dragon Sparky
Firecracker Sparky
Firecracker Minion Horde Sparky Mega Knight
Firecracker Electro Giant Ice Spirit Minion Horde Electro Dragon
Firecracker Minion Horde Sparky
Ice Spirit Firecracker Electro Dragon
Firecracker Electro Dragon
Minion Horde Electro Dragon Sparky
Firecracker Minion Horde Electro Dragon Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Minion Horde Electro Dragon
Firecracker Sparky
Firecracker Minion Horde Electro Dragon Sparky
Firecracker Minion Horde Electro Dragon Sparky Mega Knight
Sparky
Minion Horde Sparky
Firecracker Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon Electro Giant Mega Knight
Minion Horde Sparky Mega Knight
Sparky
Minion Horde Electro Dragon
Firecracker Electro Giant Ice Spirit Electro Dragon Sparky Mega Knight
Minion Horde
Firecracker Electro Dragon Sparky
Electro Dragon Sparky Mega Knight
Firecracker Sparky
Firecracker Minion Horde Electro Dragon Electro Giant Sparky
Electro Dragon Ice Spirit Firecracker Minion Horde Electro Giant
Minion Horde Sparky
Minion Horde Electro Dragon Sparky Mega Knight
Ice Spirit Firecracker Minion Horde Electro Dragon Sparky
Minion Horde Sparky Mega Knight
Firecracker Sparky
Minion Horde Ice Spirit Electro Dragon
Firecracker Electro Dragon
Firecracker Minion Horde Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon
Electro Giant Sparky
Firecracker Minion Horde Electro Dragon Sparky Mega Knight
Electro Dragon Electro Giant Ice Spirit Firecracker Minion Horde Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Electro Giant Sparky Mega Knight
Sparky
Firecracker Electro Dragon Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: