My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Magic Archer Lumberjack
The Log
Ice Spirit Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Magic Archer Lumberjack
Fireball
Firecracker Magic Archer Lumberjack
Poison
Firecracker Magic Archer
Lightning
Ice Golem Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Rage The Log Firecracker Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Ice Golem Rage The Log

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Lumberjack Mega Knight
Firecracker
Ice Spirit Ice Golem Lumberjack Mega Knight
Ice Golem
Lumberjack Firecracker Magic Archer
Rage
The Log
Magic Archer Lumberjack Mega Knight
Magic Archer
Ice Golem The Log Lumberjack Mega Knight
Lumberjack
Ice Golem Ice Spirit Firecracker The Log Magic Archer Mega Knight
Mega Knight
Ice Spirit Firecracker The Log Magic Archer Lumberjack

Defense Synergies 2 17

Ice Spirit
Firecracker Ice Golem The Log Magic Archer Lumberjack Mega Knight
Firecracker
Ice Golem The Log Ice Spirit Lumberjack Mega Knight
Ice Golem
Firecracker Ice Spirit The Log Magic Archer Lumberjack Mega Knight
Rage
The Log
Firecracker Ice Spirit Ice Golem Magic Archer Lumberjack Mega Knight
Magic Archer
Ice Spirit Ice Golem The Log Lumberjack Mega Knight
Lumberjack
Ice Spirit Firecracker Ice Golem The Log Magic Archer
Mega Knight
Ice Spirit Firecracker Ice Golem The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log Magic Archer
Lumberjack Ice Spirit Firecracker The Log Mega Knight
Lumberjack Mega Knight
Lumberjack Firecracker Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Firecracker Magic Archer Lumberjack Mega Knight
Ice Spirit Firecracker Magic Archer
Ice Golem The Log Magic Archer Mega Knight
Lumberjack
Ice Spirit Firecracker Ice Golem Lumberjack Mega Knight
Firecracker Ice Golem The Log Magic Archer Lumberjack Mega Knight
Firecracker Magic Archer
Lumberjack Mega Knight Ice Spirit The Log
Mega Knight Ice Spirit Firecracker The Log Magic Archer Lumberjack
Lumberjack Mega Knight
Ice Spirit The Log Lumberjack Mega Knight
Mega Knight Firecracker Lumberjack
Ice Spirit Mega Knight Firecracker The Log Magic Archer Lumberjack
The Log Ice Spirit Firecracker Ice Golem Magic Archer Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Ice Golem
Firecracker Ice Golem The Log Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Ice Golem The Log
Lumberjack Mega Knight Ice Golem The Log
Lumberjack Mega Knight
Firecracker Ice Spirit Ice Golem Magic Archer
Ice Golem Lumberjack
Mega Knight Lumberjack
Mega Knight Ice Spirit Firecracker Ice Golem The Log Magic Archer
Mega Knight Lumberjack
Mega Knight The Log
Mega Knight Ice Golem Lumberjack
Firecracker Magic Archer Mega Knight
Ice Spirit Firecracker Ice Golem The Log Magic Archer Lumberjack
Mega Knight Firecracker Ice Golem The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Ice Golem The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker Ice Golem The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Ice Spirit Ice Golem Magic Archer
Firecracker The Log Magic Archer
The Log Ice Spirit Firecracker Ice Golem Magic Archer
The Log Firecracker
Lumberjack
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Ice Golem The Log Magic Archer
Firecracker Magic Archer
Firecracker Ice Golem The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker Ice Golem The Log Ice Spirit Magic Archer Mega Knight
Firecracker The Log Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Ice Golem Magic Archer
Ice Spirit Firecracker
The Log Magic Archer Mega Knight
Ice Spirit Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Ice Spirit Magic Archer
Firecracker Magic Archer
The Log
Firecracker Magic Archer Lumberjack Mega Knight
The Log Firecracker Ice Golem Magic Archer
Firecracker Mega Knight
Ice Spirit Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer Mega Knight
Firecracker Mega Knight

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