My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Zappies Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider Zappies
Zap
Flying Machine Zappies
Barbarian Barrel
Ice Spirit Zappies Royal Ghost
The Log
Ice Spirit Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Ice Spirit Flying Machine Zappies
Royal Delivery
Ice Spirit Flying Machine Hog Rider Zappies Bowler Royal Ghost
Fireball
Flying Machine Hog Rider Zappies Bowler
Poison
Flying Machine Zappies
Lightning
Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison Bowler The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Royal Ghost Flying Machine Hog Rider Zappies Poison Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Royal Ghost Flying Machine

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bowler Royal Ghost
Flying Machine
Hog Rider Zappies Bowler Royal Ghost
Hog Rider
Ice Spirit The Log Flying Machine Zappies Poison Bowler
Zappies
Flying Machine Hog Rider Bowler Royal Ghost
Poison
Hog Rider Bowler The Log Royal Ghost
Bowler
Ice Spirit Flying Machine Hog Rider Zappies Poison The Log
The Log
Hog Rider Poison Bowler
Royal Ghost
Ice Spirit Flying Machine Zappies Poison

Defense Synergies 1 14

Ice Spirit
Flying Machine Zappies Poison Bowler The Log Royal Ghost
Flying Machine
Ice Spirit Zappies Bowler The Log Royal Ghost
Hog Rider
Zappies
Ice Spirit Flying Machine Bowler The Log
Poison
Ice Spirit The Log
Bowler
The Log Ice Spirit Flying Machine Zappies
The Log
Bowler Ice Spirit Flying Machine Zappies Poison Royal Ghost
Royal Ghost
Ice Spirit Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine Zappies The Log
Ice Spirit Flying Machine Zappies The Log
Bowler Zappies
Zappies Bowler
Poison Bowler The Log
Bowler The Log Flying Machine Zappies Royal Ghost
Ice Spirit Flying Machine Zappies Poison
Bowler Flying Machine Poison The Log
Zappies
Ice Spirit Zappies Bowler Royal Ghost
Poison Flying Machine Zappies Bowler The Log Royal Ghost
Flying Machine Zappies Poison
Bowler Ice Spirit Flying Machine Zappies The Log
Bowler Ice Spirit Zappies Poison The Log Royal Ghost
Zappies
Ice Spirit Zappies Bowler The Log
Zappies Poison Bowler
Ice Spirit Flying Machine Zappies Bowler The Log Royal Ghost
Poison The Log Ice Spirit Flying Machine Zappies Bowler Royal Ghost
Zappies
Bowler Royal Ghost Flying Machine Zappies Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Bowler Royal Ghost
Poison Flying Machine Bowler The Log Royal Ghost
Zappies Ice Spirit Bowler The Log
Bowler Zappies The Log
Zappies Bowler
Poison Ice Spirit Flying Machine Zappies
Flying Machine Zappies Bowler
Zappies
Ice Spirit Flying Machine Zappies Poison The Log
Zappies
Flying Machine Zappies Bowler
Poison Bowler The Log
Bowler Zappies
Flying Machine Zappies Bowler
Zappies Ice Spirit Flying Machine Poison Bowler The Log
Poison Bowler Flying Machine Zappies The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log Royal Ghost
Poison Flying Machine Bowler The Log Royal Ghost
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison Bowler The Log
Poison Ice Spirit Flying Machine
Flying Machine Poison Bowler The Log
Poison The Log Ice Spirit Flying Machine Bowler
Poison The Log Flying Machine
Poison Bowler
Poison Flying Machine Bowler The Log
Poison Flying Machine
Flying Machine Poison Bowler The Log
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison Bowler The Log
Flying Machine Poison Bowler The Log
Poison
Flying Machine Poison Bowler The Log
Flying Machine Poison Bowler The Log
Poison Bowler The Log
Poison
Bowler The Log
Flying Machine Poison The Log
Poison The Log Ice Spirit Bowler
Poison The Log Flying Machine Bowler Royal Ghost
Flying Machine Poison Bowler The Log
Poison The Log
Poison Flying Machine
Ice Spirit Flying Machine Zappies Poison
Bowler
Poison The Log
Ice Spirit Zappies Poison
Poison Bowler The Log
Ice Spirit Flying Machine Zappies
Poison Flying Machine Zappies
The Log
Poison Flying Machine Bowler
The Log Flying Machine Poison Bowler
Poison
Flying Machine
Ice Spirit Flying Machine Zappies Poison Bowler The Log
Flying Machine Zappies Poison
Poison Flying Machine Bowler The Log Royal Ghost
Bowler

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