My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace Zappies Prince Executioner Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince Fisherman
Giant Snowball
Furnace Zappies Wall Breakers Fisherman
Zap
Furnace Zappies Wall Breakers Prince Fisherman
Barbarian Barrel
Ice Spirit Furnace Zappies Wall Breakers Executioner
The Log
Ice Spirit Furnace Zappies Wall Breakers Prince Fisherman
Earthquake
Furnace Zappies
Arrows
Ice Spirit Furnace Zappies Wall Breakers
Royal Delivery
Ice Spirit Zappies Wall Breakers Prince Executioner Fisherman
Fireball
Furnace Zappies Wall Breakers Executioner Fisherman
Poison
Furnace Zappies Executioner Fisherman
Lightning
Furnace Prince Executioner Fisherman Monk
Rocket
Furnace Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Fisherman Furnace Zappies Prince Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Fisherman Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Furnace Wall Breakers Prince Executioner Fisherman
Furnace
Ice Spirit Prince
Zappies
Wall Breakers Prince
Wall Breakers
Ice Spirit Zappies
Prince
Ice Spirit Furnace Zappies
Executioner
Ice Spirit
Fisherman
Ice Spirit
Monk

Defense Synergies 0 13

Ice Spirit
Furnace Zappies Prince Executioner Fisherman
Furnace
Ice Spirit Zappies Prince Fisherman
Zappies
Ice Spirit Furnace Prince Fisherman
Wall Breakers
Prince
Ice Spirit Furnace Zappies Executioner Fisherman
Executioner
Ice Spirit Prince
Fisherman
Ice Spirit Furnace Zappies Prince Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Executioner
Ice Spirit Furnace Zappies Prince Executioner Fisherman Monk
Furnace Prince Fisherman Zappies Executioner
Prince Furnace Zappies Fisherman Monk
Prince Monk
Furnace Zappies Executioner
Furnace Ice Spirit Zappies Executioner
Monk
Zappies Furnace Prince Fisherman
Ice Spirit Zappies Prince Fisherman
Executioner Furnace Zappies Fisherman
Executioner Furnace Zappies
Furnace Prince Ice Spirit Zappies
Executioner Ice Spirit Furnace Zappies Prince
Furnace Zappies Prince
Monk Ice Spirit Furnace Zappies Prince Fisherman
Furnace Zappies Prince Executioner Fisherman
Ice Spirit Furnace Zappies Prince Executioner Fisherman
Furnace Executioner Ice Spirit Zappies Fisherman
Zappies Prince Fisherman
Furnace Zappies Prince Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Zappies Prince Fisherman
Prince Executioner Fisherman Monk
Zappies Ice Spirit Furnace Prince Fisherman
Prince Zappies Fisherman Monk
Zappies Prince Executioner Fisherman
Furnace Executioner Ice Spirit Zappies Monk
Prince Furnace Zappies
Zappies Prince Fisherman
Ice Spirit Zappies Prince Monk
Zappies
Zappies Prince
Monk Prince
Prince Zappies Executioner
Furnace Zappies Executioner
Zappies Ice Spirit Furnace Prince Executioner Fisherman Monk
Executioner Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Executioner Fisherman
Prince
Executioner Furnace
Executioner Ice Spirit Furnace Monk
Furnace Executioner
Ice Spirit Executioner
Monk Fisherman
Prince Fisherman
Monk Prince Fisherman
Monk Executioner
Executioner Fisherman
Fisherman Monk
Furnace Prince Fisherman
Furnace Executioner
Furnace Executioner
Monk
Fisherman
Prince Executioner Fisherman Monk
Monk
Prince Monk
Prince Fisherman Monk
Monk
Ice Spirit Furnace Executioner
Fisherman
Executioner Fisherman Monk
Prince Fisherman Monk
Fisherman
Furnace Executioner
Ice Spirit Zappies
Ice Spirit Zappies Monk
Prince
Monk
Ice Spirit Zappies Prince
Zappies Executioner Monk
Prince Executioner
Executioner
Monk
Prince Executioner
Ice Spirit Zappies
Zappies Executioner
Prince Executioner Monk

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