My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Mortar
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Mortar Elite Barbarians
The Log
Ice Spirit Goblin Gang Firecracker Elite Barbarians Hog Rider
Earthquake
Goblin Gang Firecracker Mortar Hog Rider
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Elite Barbarians Hog Rider
Fireball
Goblin Gang Firecracker Mortar Elite Barbarians Hog Rider
Poison
Goblin Gang Firecracker Mortar
Lightning
Mortar Elite Barbarians
Rocket
Mortar Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Goblin Gang Firecracker Mortar Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Goblin Gang Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Mortar Elite Barbarians
Goblin Gang
Hog Rider Firecracker Mortar
Firecracker
Hog Rider Ice Spirit Goblin Gang Mortar Elite Barbarians
Mortar
Ice Spirit Goblin Gang Firecracker Fireball Hog Rider
Elite Barbarians
Rage Ice Spirit Firecracker Fireball Hog Rider
Fireball
Hog Rider Mortar Elite Barbarians
Hog Rider
Ice Spirit Goblin Gang Firecracker Fireball Rage Mortar Elite Barbarians
Rage
Elite Barbarians Hog Rider

Defense Synergies 1 8

Ice Spirit
Goblin Gang Firecracker Mortar Elite Barbarians Fireball
Goblin Gang
Ice Spirit Firecracker Mortar
Firecracker
Ice Spirit Goblin Gang Mortar
Mortar
Ice Spirit Goblin Gang Firecracker Fireball
Elite Barbarians
Ice Spirit
Fireball
Ice Spirit Mortar
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball
Elite Barbarians Ice Spirit Goblin Gang Firecracker Mortar
Goblin Gang Mortar Elite Barbarians
Elite Barbarians Goblin Gang Firecracker Mortar
Firecracker Elite Barbarians Fireball
Goblin Gang Fireball Firecracker
Ice Spirit Goblin Gang Firecracker Mortar Fireball
Fireball
Goblin Gang Mortar Elite Barbarians
Goblin Gang Elite Barbarians Ice Spirit Firecracker
Goblin Gang Firecracker Fireball
Goblin Gang Firecracker Fireball
Mortar Ice Spirit Goblin Gang Elite Barbarians Fireball
Fireball Ice Spirit Goblin Gang Firecracker Mortar
Elite Barbarians Goblin Gang Mortar
Ice Spirit Goblin Gang Mortar Elite Barbarians Fireball
Goblin Gang Firecracker Mortar Elite Barbarians Fireball
Ice Spirit Mortar Fireball Goblin Gang Firecracker Elite Barbarians
Mortar Ice Spirit Firecracker Fireball
Mortar Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Fireball
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Firecracker Mortar Elite Barbarians
Goblin Gang Ice Spirit Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Firecracker Fireball Ice Spirit Goblin Gang
Goblin Gang Elite Barbarians Fireball
Elite Barbarians
Ice Spirit Firecracker Mortar Elite Barbarians Fireball
Goblin Gang
Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Firecracker Fireball
Goblin Gang Elite Barbarians Ice Spirit Firecracker Mortar Fireball
Firecracker Elite Barbarians Fireball
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar
Firecracker Mortar Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Mortar
Firecracker Fireball Ice Spirit
Firecracker Mortar
Fireball Ice Spirit Firecracker
Fireball Firecracker Mortar
Goblin Gang Elite Barbarians Fireball
Firecracker Mortar Fireball
Fireball Firecracker
Firecracker Mortar Elite Barbarians Fireball
Firecracker Mortar Fireball
Firecracker Mortar Elite Barbarians Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Mortar Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Fireball
Fireball
Mortar Fireball
Firecracker Ice Spirit Mortar Fireball
Firecracker Mortar Fireball
Fireball Mortar
Fireball Firecracker Mortar
Elite Barbarians Firecracker Fireball
Ice Spirit Firecracker Fireball
Elite Barbarians Fireball
Mortar Fireball
Ice Spirit Firecracker Fireball
Firecracker Fireball
Ice Spirit Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker
Firecracker Mortar Fireball
Fireball
Firecracker Elite Barbarians
Ice Spirit Goblin Gang Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Mortar Fireball
Fireball Firecracker Mortar

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