My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Goblins Barbarians Hog Rider Fisherman
Zap
Goblins Firecracker Fisherman
Barbarian Barrel
Ice Spirit Goblins Firecracker Barbarians
The Log
Ice Spirit Goblins Firecracker Barbarians Hog Rider Fisherman
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Barbarians Hog Rider Fisherman
Fireball
Firecracker Barbarians Hog Rider Fisherman
Poison
Firecracker Barbarians Fisherman
Lightning
Fisherman
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Firecracker Fisherman Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Firecracker Barbarians Fisherman
Goblins
Hog Rider Ice Spirit
Firecracker
Hog Rider Ice Spirit Fisherman
Barbarians
Ice Spirit Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Ice Spirit Goblins Firecracker Fireball The Log Barbarians
The Log
Hog Rider Fireball Fisherman
Fisherman
Ice Spirit Firecracker The Log

Defense Synergies 2 11

Ice Spirit
Goblins Firecracker Barbarians Fireball The Log Fisherman
Goblins
Ice Spirit Firecracker The Log Fisherman
Firecracker
The Log Ice Spirit Goblins Fisherman
Barbarians
Ice Spirit
Fireball
The Log Ice Spirit
Hog Rider
The Log
Firecracker Fireball Ice Spirit Goblins Fisherman
Fisherman
Ice Spirit Goblins Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Barbarians Ice Spirit Goblins Firecracker The Log Fisherman
Barbarians Fisherman Goblins
Barbarians Goblins Firecracker Fisherman
Firecracker Barbarians Fireball The Log
Fireball The Log Goblins Firecracker
Ice Spirit Firecracker Fireball
Barbarians Fireball The Log
Barbarians Goblins Fisherman
Ice Spirit Goblins Firecracker Barbarians Fisherman
Goblins Barbarians Firecracker Fireball The Log Fisherman
Firecracker Fireball
Barbarians Ice Spirit Fireball The Log
Fireball Ice Spirit Goblins Firecracker Barbarians The Log
Barbarians
Barbarians Ice Spirit Fireball The Log Fisherman
Barbarians Goblins Firecracker Fireball Fisherman
Ice Spirit Fireball Goblins Firecracker Barbarians The Log Fisherman
The Log Ice Spirit Firecracker Barbarians Fireball Fisherman
Barbarians Fisherman
Goblins Firecracker Barbarians Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Fisherman
Fireball Firecracker The Log Fisherman
Barbarians Ice Spirit Goblins The Log Fisherman
Barbarians Fireball The Log Fisherman
Barbarians Fisherman
Firecracker Fireball Ice Spirit
Goblins Barbarians Fireball
Barbarians Fisherman
Ice Spirit Goblins Firecracker Barbarians Fireball The Log
Barbarians
Barbarians
Barbarians Fireball The Log
Barbarians Fireball
Firecracker Barbarians Fireball
Barbarians Ice Spirit Goblins Firecracker Fireball The Log Fisherman
Firecracker Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Barbarians Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker Fisherman
Goblins Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Barbarians Fireball The Log
Firecracker The Log Ice Spirit Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Barbarians Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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