My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Night Witch
Giant Snowball
Goblins Bats Hog Rider Night Witch
Zap
Goblins Bats Night Witch
Barbarian Barrel
Ice Spirit Goblins Knight Night Witch
The Log
Ice Spirit Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins Bats Night Witch
Royal Delivery
Ice Spirit Goblins Bats Knight Hog Rider Night Witch
Fireball
Hog Rider Night Witch
Poison
Bats Night Witch
Lightning
Knight Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Bats Arrows Knight Hog Rider Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Bats Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblins Bats Night Witch Mega Knight
Goblins
Hog Rider Ice Spirit
Bats
Knight Hog Rider Mega Knight Ice Spirit
Arrows
Hog Rider Knight Night Witch Mega Knight
Knight
Ice Spirit Bats Hog Rider Arrows Night Witch
Hog Rider
Ice Spirit Goblins Bats Arrows Knight Mega Knight
Night Witch
Ice Spirit Arrows Knight Mega Knight
Mega Knight
Bats Ice Spirit Arrows Hog Rider Night Witch

Defense Synergies 2 11

Ice Spirit
Goblins Bats Knight Night Witch Mega Knight
Goblins
Ice Spirit Knight Night Witch
Bats
Knight Ice Spirit Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Ice Spirit Goblins Arrows Night Witch
Hog Rider
Night Witch
Ice Spirit Goblins Knight Mega Knight
Mega Knight
Arrows Ice Spirit Bats Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Ice Spirit Goblins Bats Knight Night Witch Mega Knight
Mega Knight Goblins Bats Knight Night Witch
Night Witch Goblins Bats Knight Mega Knight
Arrows Mega Knight
Arrows Goblins Bats Night Witch Mega Knight
Bats Ice Spirit Arrows Night Witch
Arrows Mega Knight
Goblins Night Witch
Knight Ice Spirit Goblins Night Witch Mega Knight
Goblins Bats Arrows Knight Night Witch Mega Knight
Arrows Bats Night Witch
Night Witch Mega Knight Ice Spirit Bats Knight
Mega Knight Ice Spirit Goblins Bats Arrows Night Witch
Knight Mega Knight
Ice Spirit Mega Knight
Mega Knight Goblins Bats Arrows Knight Night Witch
Ice Spirit Arrows Mega Knight Goblins Bats Knight Night Witch
Arrows Ice Spirit Bats Knight Mega Knight
Mega Knight Goblins Bats Arrows Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins
Arrows Knight Mega Knight
Mega Knight Ice Spirit Goblins Bats Knight
Mega Knight Bats Knight Night Witch
Knight Night Witch Mega Knight
Arrows Ice Spirit Bats
Goblins Bats Knight Night Witch
Mega Knight Knight
Mega Knight Ice Spirit Goblins Bats Knight
Mega Knight Bats Knight
Mega Knight Arrows
Mega Knight Knight Night Witch
Mega Knight
Ice Spirit Goblins Bats Knight Night Witch
Bats Arrows Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Ice Spirit Bats
Arrows
Arrows Ice Spirit
Arrows
Goblins Bats Night Witch
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats Night Witch
Arrows Mega Knight
Arrows Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Ice Spirit Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows Night Witch
Ice Spirit Bats
Night Witch
Arrows Night Witch Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Bats Night Witch
Arrows
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Bats
Bats
Mega Knight
Mega Knight

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