My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblins Goblin Drill
Zap
Goblins Firecracker Inferno Tower Goblin Drill
Barbarian Barrel
Ice Spirit Goblins Knight Firecracker Inferno Tower Goblin Drill
The Log
Ice Spirit Goblins Firecracker Goblin Drill
Earthquake
Firecracker Inferno Tower Goblin Drill
Arrows
Ice Spirit Goblins Firecracker Goblin Drill
Royal Delivery
Ice Spirit Goblins Knight Firecracker Goblin Drill
Fireball
Firecracker Inferno Tower Goblin Drill
Poison
Firecracker Inferno Tower Goblin Drill
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Firecracker Tornado Goblin Drill Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblins Firecracker Goblin Drill
Goblins
Ice Spirit Goblin Drill
Knight
Ice Spirit Firecracker Goblin Drill The Log
Firecracker
Knight Ice Spirit Tornado Goblin Drill
Inferno Tower
Tornado
Firecracker The Log
Goblin Drill
Ice Spirit Goblins Knight Firecracker The Log
The Log
Knight Tornado Goblin Drill

Defense Synergies 5 19

Ice Spirit
Inferno Tower Goblins Knight Firecracker Tornado Goblin Drill The Log
Goblins
Ice Spirit Knight Firecracker Inferno Tower The Log
Knight
Firecracker Inferno Tower Ice Spirit Goblins Tornado The Log
Firecracker
Knight The Log Ice Spirit Goblins Inferno Tower Tornado
Inferno Tower
Ice Spirit Knight The Log Goblins Firecracker Tornado Goblin Drill
Tornado
Ice Spirit Knight Firecracker Inferno Tower Goblin Drill The Log
Goblin Drill
Ice Spirit Inferno Tower Tornado The Log
The Log
Firecracker Inferno Tower Ice Spirit Goblins Knight Tornado Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Ice Spirit Goblins Knight Firecracker Goblin Drill The Log
Inferno Tower Tornado Goblins Knight Goblin Drill
Inferno Tower Goblins Knight Firecracker Goblin Drill
Firecracker Tornado The Log
Tornado The Log Goblins Firecracker
Inferno Tower Tornado Ice Spirit Firecracker
Inferno Tower The Log
Inferno Tower Goblins Tornado Goblin Drill
Knight Tornado Ice Spirit Goblins Firecracker Inferno Tower
Goblins Knight Firecracker Tornado Goblin Drill The Log
Inferno Tower Firecracker Tornado
Inferno Tower Goblin Drill Ice Spirit Knight The Log
Ice Spirit Goblins Firecracker Tornado Goblin Drill The Log
Inferno Tower Knight Goblin Drill
Inferno Tower Tornado Ice Spirit Goblin Drill The Log
Goblins Knight Firecracker Inferno Tower Tornado Goblin Drill
Ice Spirit Goblins Knight Firecracker Tornado Goblin Drill The Log
Tornado Goblin Drill The Log Ice Spirit Knight Firecracker
Inferno Tower Tornado Goblin Drill
Goblins Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Inferno Tower
Knight Firecracker The Log
Ice Spirit Goblins Knight Inferno Tower The Log
Knight Inferno Tower Tornado The Log
Inferno Tower Knight Goblin Drill
Firecracker Ice Spirit Tornado
Goblins Knight Inferno Tower
Inferno Tower Knight
Ice Spirit Goblins Knight Firecracker Inferno Tower Tornado The Log
Inferno Tower Goblin Drill
Knight Inferno Tower
Tornado The Log
Knight Inferno Tower
Firecracker
Inferno Tower Ice Spirit Goblins Knight Firecracker Tornado Goblin Drill The Log
Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill The Log
Firecracker Tornado The Log
Goblin Drill The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Tornado
Firecracker Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Tornado
Goblins Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Firecracker Tornado The Log Ice Spirit
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker Tornado
The Log
Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Ice Spirit Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log
Firecracker

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