My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Ghost Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Ice Spirit Inferno Tower Goblin Barrel Skeleton Army Royal Ghost Magic Archer
The Log
Ice Spirit Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Ice Spirit Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Goblin Barrel Skeleton Army Royal Ghost Magic Archer
Fireball
Inferno Tower Goblin Barrel Skeleton Army Magic Archer
Poison
Inferno Tower Skeleton Army Magic Archer
Lightning
Inferno Tower Magic Archer Monk
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Skeleton Army Tornado Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Barrel Skeleton Army Tornado Royal Ghost Magic Archer Inferno Tower Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Barrel Skeleton Army Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Royal Ghost
Inferno Tower
Goblin Barrel
Ice Spirit Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
Tornado
Magic Archer
Royal Ghost
Ice Spirit Goblin Barrel Magic Archer Monk
Magic Archer
Tornado Royal Ghost
Monk
Royal Ghost

Defense Synergies 3 7

Ice Spirit
Inferno Tower Skeleton Army Tornado Royal Ghost Magic Archer
Inferno Tower
Ice Spirit Skeleton Army Tornado Royal Ghost
Goblin Barrel
Skeleton Army
Inferno Tower Ice Spirit Magic Archer
Tornado
Magic Archer Ice Spirit Inferno Tower
Royal Ghost
Ice Spirit Inferno Tower
Magic Archer
Tornado Ice Spirit Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Magic Archer
Inferno Tower Skeleton Army Ice Spirit Monk
Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army Monk
Skeleton Army Tornado Monk
Skeleton Army Tornado Royal Ghost Magic Archer
Inferno Tower Tornado Ice Spirit Magic Archer
Inferno Tower Magic Archer Monk
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Ice Spirit Inferno Tower Royal Ghost
Skeleton Army Tornado Royal Ghost Magic Archer
Inferno Tower Tornado Magic Archer
Inferno Tower Skeleton Army Ice Spirit
Skeleton Army Ice Spirit Tornado Royal Ghost Magic Archer
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Monk Ice Spirit
Inferno Tower Skeleton Army Tornado
Ice Spirit Skeleton Army Tornado Royal Ghost Magic Archer
Tornado Ice Spirit Royal Ghost Magic Archer
Inferno Tower Tornado
Skeleton Army Royal Ghost
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Royal Ghost
Royal Ghost Magic Archer Monk
Skeleton Army Ice Spirit Inferno Tower
Skeleton Army Inferno Tower Tornado Monk
Inferno Tower Skeleton Army
Ice Spirit Tornado Magic Archer Monk
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Ice Spirit Inferno Tower Skeleton Army Tornado Magic Archer Monk
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Monk Tornado
Skeleton Army Inferno Tower
Skeleton Army Magic Archer
Inferno Tower Skeleton Army Ice Spirit Tornado Magic Archer Monk
Inferno Tower Royal Ghost Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Monk
Monk Tornado Royal Ghost Magic Archer
Magic Archer
Magic Archer
Ice Spirit Tornado Magic Archer Monk
Tornado Magic Archer
Ice Spirit Tornado Magic Archer
Monk Tornado
Tornado
Monk Tornado Magic Archer
Monk Tornado Magic Archer
Magic Archer
Magic Archer Monk
Magic Archer
Magic Archer
Magic Archer
Monk Tornado
Magic Archer Monk
Tornado Magic Archer Monk
Magic Archer Monk
Tornado
Tornado Monk
Monk
Tornado Ice Spirit Magic Archer
Tornado Royal Ghost Magic Archer Monk
Tornado Magic Archer Monk
Tornado Magic Archer
Tornado Magic Archer
Ice Spirit
Magic Archer
Ice Spirit Magic Archer Monk
Magic Archer Monk
Ice Spirit Skeleton Army Magic Archer
Tornado Magic Archer Monk
Magic Archer
Magic Archer
Monk Tornado
Ice Spirit Tornado Magic Archer
Tornado Magic Archer
Tornado Royal Ghost Magic Archer Monk
Monk

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