My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Ice Spirit Knight Goblin Gang Bomb Tower Witch Giant Skeleton
The Log
Ice Spirit Goblin Gang Witch Giant Skeleton
Earthquake
Goblin Gang Bomb Tower Witch
Arrows
Ice Spirit Goblin Gang Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Witch Giant Skeleton
Fireball
Goblin Gang Bomb Tower Witch
Poison
Goblin Gang Bomb Tower Witch
Lightning
Knight Bomb Tower Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Gang Bomb Tower Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Witch Giant Skeleton Mega Knight
Knight
Ice Spirit Goblin Gang Witch The Log
Goblin Gang
Knight Giant Skeleton
Bomb Tower
Witch
Ice Spirit Knight Giant Skeleton Mega Knight
Giant Skeleton
Ice Spirit Goblin Gang Witch The Log
The Log
Knight Giant Skeleton Mega Knight
Mega Knight
Ice Spirit Witch The Log

Defense Synergies 4 16

Ice Spirit
Goblin Gang Knight Bomb Tower Witch Giant Skeleton The Log Mega Knight
Knight
Goblin Gang Bomb Tower Ice Spirit Witch The Log
Goblin Gang
Ice Spirit Knight Bomb Tower Giant Skeleton The Log
Bomb Tower
Knight The Log Ice Spirit Goblin Gang
Witch
Ice Spirit Knight Giant Skeleton The Log Mega Knight
Giant Skeleton
Ice Spirit Goblin Gang Witch The Log
The Log
Bomb Tower Ice Spirit Knight Goblin Gang Witch Giant Skeleton Mega Knight
Mega Knight
Ice Spirit Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Bomb Tower Ice Spirit Knight Goblin Gang Witch The Log Mega Knight
Goblin Gang Bomb Tower Witch Mega Knight Knight Giant Skeleton
Bomb Tower Witch Knight Goblin Gang Mega Knight
Bomb Tower Giant Skeleton The Log Mega Knight
Goblin Gang The Log Bomb Tower Mega Knight
Ice Spirit Goblin Gang Bomb Tower Witch
Bomb Tower Giant Skeleton The Log Mega Knight
Witch Goblin Gang Bomb Tower
Knight Goblin Gang Ice Spirit Giant Skeleton Mega Knight
Goblin Gang Witch Knight Bomb Tower Giant Skeleton The Log Mega Knight
Goblin Gang Witch
Bomb Tower Mega Knight Ice Spirit Knight Goblin Gang Witch Giant Skeleton The Log
Bomb Tower Mega Knight Ice Spirit Goblin Gang Witch The Log
Knight Goblin Gang Bomb Tower Mega Knight
Bomb Tower Ice Spirit Goblin Gang The Log Mega Knight
Bomb Tower Mega Knight Knight Goblin Gang Witch
Ice Spirit Bomb Tower Mega Knight Knight Goblin Gang Witch The Log
Bomb Tower Witch The Log Ice Spirit Knight Giant Skeleton Mega Knight
Bomb Tower
Goblin Gang Mega Knight Knight Bomb Tower Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Witch Giant Skeleton
Knight Goblin Gang Bomb Tower The Log Mega Knight
Goblin Gang Giant Skeleton Mega Knight Ice Spirit Knight Bomb Tower Witch The Log
Goblin Gang Giant Skeleton Mega Knight Knight The Log
Giant Skeleton Knight Goblin Gang Witch Mega Knight
Ice Spirit Goblin Gang Bomb Tower Witch
Goblin Gang Knight Bomb Tower Witch Giant Skeleton
Giant Skeleton Mega Knight Knight Bomb Tower
Giant Skeleton Mega Knight Ice Spirit Knight Bomb Tower Witch The Log
Witch Goblin Gang
Mega Knight Knight Bomb Tower Witch Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Knight Goblin Gang Bomb Tower Witch
Bomb Tower Witch Mega Knight
Goblin Gang Witch Ice Spirit Knight Bomb Tower Giant Skeleton The Log
Mega Knight Bomb Tower Witch Giant Skeleton The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
The Log
Giant Skeleton The Log
Knight Giant Skeleton The Log
The Log Mega Knight
Ice Spirit Witch
Witch The Log
The Log Ice Spirit
The Log
Goblin Gang
Knight The Log
Knight The Log
The Log
Witch The Log
The Log Mega Knight
The Log Mega Knight
Witch The Log Mega Knight
Giant Skeleton The Log Mega Knight
The Log
The Log
The Log Ice Spirit Witch Mega Knight
Witch
The Log Witch
Witch The Log Mega Knight
The Log
Witch
Ice Spirit Witch
The Log Mega Knight
Ice Spirit
Giant Skeleton Mega Knight
The Log
Ice Spirit Goblin Gang Witch
Witch
The Log
Knight Goblin Gang Mega Knight
The Log
Giant Skeleton
Mega Knight
Ice Spirit Goblin Gang Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log Mega Knight
Mega Knight

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