My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Inferno Tower Wizard Goblin Barrel
The Log
Ice Spirit Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Knight Wizard Goblin Barrel P.E.K.K.A
Fireball
Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Barrel Inferno Tower Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Mega Knight
Knight
Ice Spirit Goblin Barrel Wizard The Log
Inferno Tower
Wizard
Knight P.E.K.K.A Mega Knight
Goblin Barrel
Ice Spirit Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Wizard Goblin Barrel The Log
The Log
Knight P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Wizard Goblin Barrel The Log

Defense Synergies 4 12

Ice Spirit
Inferno Tower Knight Wizard P.E.K.K.A The Log Mega Knight
Knight
Inferno Tower Ice Spirit Wizard The Log
Inferno Tower
Ice Spirit Knight The Log Mega Knight
Wizard
Ice Spirit Knight P.E.K.K.A The Log Mega Knight
Goblin Barrel
P.E.K.K.A
The Log Ice Spirit Wizard
The Log
Inferno Tower P.E.K.K.A Ice Spirit Knight Wizard Mega Knight
Mega Knight
Ice Spirit Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Ice Spirit Knight The Log Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Knight
Inferno Tower P.E.K.K.A Knight Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Mega Knight
Inferno Tower Ice Spirit Wizard
Inferno Tower P.E.K.K.A The Log Mega Knight
Inferno Tower P.E.K.K.A
Knight Ice Spirit Inferno Tower Mega Knight
Knight Wizard The Log Mega Knight
Inferno Tower Wizard
Inferno Tower P.E.K.K.A Mega Knight Ice Spirit Knight Wizard The Log
Wizard Mega Knight Ice Spirit P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Knight Mega Knight
Inferno Tower Ice Spirit P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Knight Inferno Tower P.E.K.K.A
Ice Spirit Mega Knight Knight Wizard The Log
Wizard The Log Ice Spirit Knight Mega Knight
P.E.K.K.A Inferno Tower
Wizard Mega Knight Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower P.E.K.K.A
Knight Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Knight Inferno Tower The Log
P.E.K.K.A Mega Knight Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight Mega Knight
Wizard Ice Spirit
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Ice Spirit Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Knight Inferno Tower
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Ice Spirit Knight P.E.K.K.A The Log
Mega Knight Inferno Tower Wizard P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Ice Spirit
Wizard The Log
The Log Ice Spirit Wizard
The Log Wizard
Knight Wizard The Log
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Ice Spirit Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Ice Spirit Wizard
Wizard The Log Mega Knight
Ice Spirit
P.E.K.K.A Mega Knight
Wizard The Log
Ice Spirit
Wizard
The Log
Knight Wizard Mega Knight
The Log Wizard
P.E.K.K.A Mega Knight
Ice Spirit The Log
The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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