My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Inferno Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Inferno Dragon Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Ice Spirit Knight Tesla Magic Archer
The Log
Ice Spirit
Earthquake
Tesla
Arrows
Ice Spirit Lava Hound
Royal Delivery
Ice Spirit Knight Inferno Dragon Magic Archer Lava Hound
Fireball
Tesla Inferno Dragon Magic Archer Lava Hound
Poison
Magic Archer Lava Hound
Lightning
Knight Tesla Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Tesla Fireball Inferno Dragon Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Knight Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Inferno Dragon
Knight
Ice Spirit Fireball The Log Magic Archer
Tesla
Fireball
Lava Hound Knight The Log Magic Archer
The Log
Knight Fireball Magic Archer
Inferno Dragon
Lava Hound Ice Spirit
Magic Archer
Knight Fireball The Log Lava Hound
Lava Hound
Fireball Inferno Dragon Magic Archer

Defense Synergies 4 13

Ice Spirit
Knight Tesla Fireball The Log Inferno Dragon Magic Archer
Knight
Tesla Magic Archer Ice Spirit Fireball The Log
Tesla
Knight The Log Ice Spirit Fireball Inferno Dragon Magic Archer
Fireball
The Log Ice Spirit Knight Tesla
The Log
Tesla Fireball Ice Spirit Knight Inferno Dragon Magic Archer
Inferno Dragon
Ice Spirit Tesla The Log
Magic Archer
Knight Ice Spirit Tesla The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log Magic Archer
Inferno Dragon Ice Spirit Knight Tesla The Log
Tesla Knight Inferno Dragon
Tesla Inferno Dragon Knight
Fireball The Log
Fireball The Log Tesla Magic Archer
Tesla Inferno Dragon Ice Spirit Fireball Magic Archer
Tesla Fireball The Log Magic Archer
Tesla Inferno Dragon
Knight Ice Spirit Tesla
Knight Tesla Fireball The Log Magic Archer
Tesla Inferno Dragon Fireball Magic Archer
Tesla Ice Spirit Knight Fireball The Log
Fireball Ice Spirit Tesla The Log Magic Archer
Inferno Dragon Knight Tesla
Ice Spirit Tesla Fireball The Log Inferno Dragon
Tesla Knight Fireball
Ice Spirit Tesla Fireball Knight The Log Magic Archer
The Log Ice Spirit Knight Tesla Fireball Inferno Dragon Magic Archer
Tesla Inferno Dragon
Knight Tesla Fireball The Log
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Knight Tesla The Log Inferno Dragon Magic Archer
Ice Spirit Knight The Log
Knight Tesla Fireball The Log
Knight Tesla Inferno Dragon
Fireball Ice Spirit Tesla Magic Archer
Knight Tesla Fireball
Knight Tesla Inferno Dragon
Ice Spirit Knight Fireball The Log Inferno Dragon Magic Archer
Tesla Inferno Dragon
Inferno Dragon Knight Tesla
Fireball The Log
Knight Tesla Fireball
Tesla Fireball Magic Archer
Tesla Ice Spirit Knight Fireball The Log Inferno Dragon Magic Archer
Tesla Fireball The Log Inferno Dragon Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Ice Spirit Magic Archer
The Log Magic Archer
Fireball The Log Ice Spirit Magic Archer
Fireball The Log
Fireball
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Magic Archer
Inferno Dragon
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Ice Spirit Fireball
Fireball
Fireball The Log Magic Archer
Ice Spirit Fireball Magic Archer
Fireball The Log Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Knight Magic Archer
The Log Fireball Magic Archer
Fireball
Ice Spirit Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Inferno Dragon
Fireball

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