My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem Dart Goblin X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin X-Bow
Barbarian Barrel
Ice Spirit Knight Tesla Dart Goblin X-Bow
The Log
Ice Spirit Dart Goblin X-Bow
Earthquake
Tesla X-Bow
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Knight Dart Goblin
Fireball
Tesla Dart Goblin X-Bow
Poison
Dart Goblin X-Bow
Lightning
Knight Tesla Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Knight Dart Goblin Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Dart Goblin X-Bow
Knight
Ice Spirit Dart Goblin X-Bow Fireball The Log
Tesla
Ice Golem
X-Bow Dart Goblin
Dart Goblin
Knight Ice Spirit Ice Golem X-Bow The Log
Fireball
X-Bow Knight The Log
X-Bow
Knight Ice Golem Fireball The Log Ice Spirit Dart Goblin
The Log
X-Bow Knight Dart Goblin Fireball

Defense Synergies 11 15

Ice Spirit
X-Bow Knight Tesla Ice Golem Dart Goblin Fireball The Log
Knight
Tesla Dart Goblin X-Bow Ice Spirit Fireball The Log
Tesla
Knight Ice Golem X-Bow The Log Ice Spirit Dart Goblin Fireball
Ice Golem
Tesla X-Bow Ice Spirit Dart Goblin Fireball The Log
Dart Goblin
Knight Ice Spirit Tesla Ice Golem X-Bow The Log
Fireball
X-Bow The Log Ice Spirit Knight Tesla Ice Golem
X-Bow
Ice Spirit Knight Tesla Ice Golem Fireball The Log Dart Goblin
The Log
Tesla Fireball X-Bow Ice Spirit Knight Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem Dart Goblin Fireball X-Bow The Log
Ice Spirit Knight Tesla Dart Goblin X-Bow The Log
Tesla Knight Dart Goblin
Tesla Knight Dart Goblin
Fireball X-Bow The Log
Fireball The Log Tesla Dart Goblin X-Bow
Tesla Dart Goblin Ice Spirit Fireball X-Bow
Tesla Ice Golem Dart Goblin Fireball X-Bow The Log
Tesla X-Bow
Knight Ice Spirit Tesla Ice Golem Dart Goblin
Dart Goblin Knight Tesla Ice Golem Fireball X-Bow The Log
Tesla Dart Goblin Fireball
Tesla Ice Spirit Knight Fireball X-Bow The Log
Fireball Ice Spirit Tesla Dart Goblin X-Bow The Log
Knight Tesla X-Bow
Ice Spirit Tesla Fireball X-Bow The Log
Tesla Knight Fireball X-Bow
Ice Spirit Tesla Fireball Knight Dart Goblin X-Bow The Log
The Log Ice Spirit Knight Tesla Ice Golem Dart Goblin Fireball
Tesla Dart Goblin
Knight Tesla Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Ice Golem Fireball X-Bow
Fireball Knight Tesla Ice Golem X-Bow The Log
Ice Spirit Knight Ice Golem The Log
Knight Tesla Ice Golem Fireball X-Bow The Log
Knight Tesla
Fireball Ice Spirit Tesla Ice Golem Dart Goblin
Knight Tesla Ice Golem Dart Goblin Fireball
Knight Tesla
Ice Spirit Knight Ice Golem Fireball X-Bow The Log
Tesla Dart Goblin
Knight Tesla Dart Goblin
Fireball The Log
Knight Tesla Ice Golem Fireball
Tesla Dart Goblin Fireball
Tesla Ice Spirit Knight Ice Golem Dart Goblin Fireball X-Bow The Log
Tesla Ice Golem Dart Goblin Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Dart Goblin X-Bow The Log
Fireball Dart Goblin X-Bow The Log
Dart Goblin Fireball X-Bow The Log
Knight Ice Golem Dart Goblin Fireball The Log
Fireball The Log
Fireball Ice Spirit Ice Golem Dart Goblin
Dart Goblin The Log
Fireball X-Bow The Log Ice Spirit Ice Golem Dart Goblin
Fireball The Log Dart Goblin X-Bow
Fireball X-Bow
Knight Dart Goblin Fireball X-Bow The Log
Fireball Dart Goblin
Knight Ice Golem Dart Goblin Fireball The Log
Dart Goblin Fireball X-Bow
Ice Golem Dart Goblin Fireball X-Bow The Log
X-Bow Dart Goblin Fireball The Log
Dart Goblin Fireball X-Bow The Log
Fireball
Dart Goblin Fireball X-Bow The Log
Dart Goblin Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
Ice Golem The Log Ice Spirit Fireball
Fireball X-Bow The Log Dart Goblin
Fireball X-Bow The Log
Fireball Dart Goblin X-Bow The Log
Ice Golem Dart Goblin Fireball X-Bow
Ice Spirit Dart Goblin Fireball
Fireball
Dart Goblin Fireball X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Dart Goblin Fireball X-Bow
Fireball Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin
The Log Ice Golem Dart Goblin Fireball
Fireball
Dart Goblin
Ice Spirit Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball X-Bow The Log
Fireball Dart Goblin

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