My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Ice Spirit Knight Tesla Elite Barbarians Magic Archer
The Log
Ice Spirit Elite Barbarians
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Elite Barbarians Electro Dragon Magic Archer
Fireball
Tesla Elite Barbarians Electro Dragon Magic Archer
Poison
Electro Dragon Magic Archer
Lightning
Knight Tesla Elite Barbarians Electro Dragon Magic Archer
Rocket
Elite Barbarians Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Tesla Freeze Magic Archer Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Knight Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Elite Barbarians
Knight
Ice Spirit Elite Barbarians Electro Dragon Magic Archer
Tesla
Elite Barbarians
Rage Ice Spirit Knight
Rage
Elite Barbarians Electro Dragon
Freeze
Electro Dragon
Knight Rage Magic Archer
Magic Archer
Knight Electro Dragon

Defense Synergies 3 6

Ice Spirit
Knight Tesla Elite Barbarians Electro Dragon Magic Archer
Knight
Tesla Electro Dragon Magic Archer Ice Spirit
Tesla
Knight Ice Spirit Magic Archer
Elite Barbarians
Ice Spirit
Rage
Freeze
Electro Dragon
Knight Ice Spirit
Magic Archer
Knight Ice Spirit Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Dragon Magic Archer
Elite Barbarians Ice Spirit Knight Tesla Electro Dragon
Tesla Knight Elite Barbarians Freeze Electro Dragon
Tesla Elite Barbarians Knight Electro Dragon
Elite Barbarians
Freeze Tesla Electro Dragon Magic Archer
Tesla Ice Spirit Freeze Electro Dragon Magic Archer
Tesla Electro Dragon Magic Archer
Tesla Elite Barbarians
Knight Elite Barbarians Ice Spirit Tesla
Knight Tesla Freeze Electro Dragon Magic Archer
Tesla Electro Dragon Magic Archer
Tesla Ice Spirit Knight Elite Barbarians Freeze Electro Dragon
Ice Spirit Tesla Freeze Electro Dragon Magic Archer
Elite Barbarians Knight Tesla
Ice Spirit Tesla Elite Barbarians Freeze
Tesla Knight Elite Barbarians Electro Dragon
Ice Spirit Tesla Knight Elite Barbarians Electro Dragon Magic Archer
Freeze Ice Spirit Knight Tesla Electro Dragon Magic Archer
Tesla Elite Barbarians
Knight Tesla Elite Barbarians Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Electro Dragon Magic Archer
Ice Spirit Knight Elite Barbarians Electro Dragon
Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Ice Spirit Tesla Freeze Electro Dragon Magic Archer
Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Freeze Electro Dragon Ice Spirit Knight Elite Barbarians Magic Archer
Tesla
Knight Tesla Elite Barbarians Electro Dragon
Elite Barbarians
Elite Barbarians Knight Tesla
Tesla Electro Dragon Magic Archer
Tesla Elite Barbarians Electro Dragon Ice Spirit Knight Freeze Magic Archer
Tesla Elite Barbarians Freeze Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Freeze Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight Freeze
Magic Archer
Ice Spirit Freeze Electro Dragon Magic Archer
Magic Archer
Ice Spirit Freeze Electro Dragon Magic Archer
Electro Dragon
Elite Barbarians Electro Dragon
Knight Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight Elite Barbarians Magic Archer
Freeze Electro Dragon Magic Archer
Elite Barbarians Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon
Freeze
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon
Freeze Ice Spirit Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Elite Barbarians Electro Dragon Magic Archer
Electro Dragon Ice Spirit Freeze
Elite Barbarians
Electro Dragon Magic Archer
Ice Spirit Freeze Electro Dragon Magic Archer
Magic Archer
Ice Spirit Freeze Electro Dragon Magic Archer
Electro Dragon Magic Archer
Freeze
Knight Electro Dragon Magic Archer
Electro Dragon Magic Archer
Elite Barbarians Electro Dragon
Electro Dragon Ice Spirit Elite Barbarians Freeze Magic Archer
Electro Dragon Magic Archer
Electro Dragon Freeze Magic Archer
Electro Dragon

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