My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Elixir Golem Wizard
The Log
Ice Spirit Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem Elixir Collector
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elixir Golem Mini P.E.K.K.A Wizard
Fireball
Elixir Golem Wizard Elixir Collector
Poison
Elixir Golem Wizard Elixir Collector
Lightning
Mini P.E.K.K.A Wizard Elixir Collector
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Mini P.E.K.K.A Elixir Collector Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Elixir Golem Mini P.E.K.K.A Freeze Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Elixir Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Mini P.E.K.K.A
Elixir Golem
Rage Ice Spirit Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Ice Spirit Elixir Golem Wizard Rage The Log
Wizard
Elixir Golem Mini P.E.K.K.A Rage
Elixir Collector
Rage
Elixir Golem Mini P.E.K.K.A Wizard
Freeze
The Log
Elixir Golem Mini P.E.K.K.A

Defense Synergies 2 6

Ice Spirit
Mini P.E.K.K.A Wizard The Log
Elixir Golem
Mini P.E.K.K.A
Ice Spirit The Log Wizard Freeze
Wizard
Ice Spirit Mini P.E.K.K.A Freeze The Log
Elixir Collector
Rage
Freeze
Mini P.E.K.K.A Wizard
The Log
Mini P.E.K.K.A Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Ice Spirit The Log
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Freeze The Log
Ice Spirit Wizard Freeze
The Log
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Wizard Freeze The Log
Wizard
Mini P.E.K.K.A Ice Spirit Wizard Freeze The Log
Wizard Ice Spirit Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Freeze The Log
Wizard Mini P.E.K.K.A
Ice Spirit Wizard The Log
Wizard Freeze The Log Ice Spirit
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Wizard Ice Spirit Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A
Freeze Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Wizard
Wizard
Ice Spirit Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Wizard The Log
Wizard Ice Spirit Freeze
Wizard The Log
The Log Ice Spirit Wizard Freeze
The Log Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Ice Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Ice Spirit Wizard Freeze
Mini P.E.K.K.A
Wizard The Log
Ice Spirit Freeze
Wizard The Log
Ice Spirit Freeze
Wizard
Freeze
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Ice Spirit Freeze The Log
Freeze The Log
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: