My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Hunter Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman Lumberjack
Zap
Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Heal Spirit Hunter Lumberjack
The Log
Ice Spirit Royal Giant Heal Spirit Hunter Fisherman Lumberjack
Earthquake
Arrows
Ice Spirit Heal Spirit
Royal Delivery
Ice Spirit Heal Spirit Hunter Fisherman Lumberjack
Fireball
Hunter Fisherman Lumberjack
Poison
Hunter Fisherman
Lightning
Hunter Fisherman Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit The Log Fisherman Fireball Hunter Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Heal Spirit The Log Fisherman

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Hunter Fisherman Lumberjack
Royal Giant
Ice Spirit Heal Spirit Fireball Hunter Fisherman Ice Spirit The Log Lumberjack
Heal Spirit
Royal Giant Hunter Lumberjack
Fireball
Royal Giant The Log
Hunter
Royal Giant Fisherman Ice Spirit Heal Spirit Lumberjack
The Log
Royal Giant Fireball Fisherman Lumberjack
Fisherman
Royal Giant Hunter Ice Spirit The Log
Lumberjack
Ice Spirit Royal Giant Heal Spirit Hunter The Log

Defense Synergies 2 10

Ice Spirit
Fireball Hunter The Log Fisherman Lumberjack
Royal Giant
Heal Spirit
Fireball
The Log Ice Spirit Lumberjack
Hunter
Fisherman Ice Spirit The Log Lumberjack
The Log
Fireball Ice Spirit Hunter Fisherman Lumberjack
Fisherman
Hunter Ice Spirit The Log
Lumberjack
Ice Spirit Fireball Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Hunter Lumberjack Ice Spirit The Log Fisherman
Hunter Fisherman Lumberjack
Hunter Lumberjack Fisherman
Fireball The Log Lumberjack
Fireball The Log Hunter Lumberjack
Hunter Ice Spirit Fireball
Fireball The Log
Hunter Fisherman Lumberjack
Ice Spirit Hunter Fisherman Lumberjack
Fireball Hunter The Log Fisherman Lumberjack
Hunter Fireball
Hunter Lumberjack Ice Spirit Fireball The Log
Fireball Ice Spirit Hunter The Log Lumberjack
Hunter Lumberjack
Ice Spirit Fireball Hunter The Log Fisherman Lumberjack
Fireball Hunter Fisherman Lumberjack
Ice Spirit Fireball Hunter The Log Fisherman Lumberjack
Hunter The Log Ice Spirit Fireball Fisherman Lumberjack
Hunter Fisherman Lumberjack
Fireball Hunter The Log Fisherman Lumberjack
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Fisherman
Fireball Hunter The Log Fisherman Lumberjack
Lumberjack Ice Spirit Hunter The Log Fisherman
Hunter Lumberjack Fireball The Log Fisherman
Hunter Fisherman Lumberjack
Fireball Ice Spirit Hunter
Fireball Hunter Lumberjack
Hunter Fisherman Lumberjack
Ice Spirit Fireball The Log
Hunter Lumberjack
Fireball The Log
Fireball Hunter Lumberjack
Fireball
Ice Spirit Fireball Hunter The Log Fisherman Lumberjack
Fireball Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Hunter
The Log
Fireball The Log Ice Spirit Hunter
Fireball The Log Fisherman
Fireball Fisherman Lumberjack
Fireball The Log Fisherman
Fireball
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Fireball
Fisherman
Fireball Hunter The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Ice Spirit Fireball Hunter
Fisherman
Fireball The Log Hunter Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Hunter
Ice Spirit Fireball
Fireball
Fireball Hunter The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball
Fireball Hunter
The Log Fireball
Fireball Hunter Lumberjack
The Log Fireball
Fireball
Ice Spirit Fireball The Log
Fireball
Fireball The Log
Fireball

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