My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Prince Miner
Giant Snowball
Goblin Curse Miner
Zap
Goblin Curse Prince
Barbarian Barrel
Ice Spirit Goblin Curse Electro Wizard
The Log
Ice Spirit Goblin Curse Prince
Earthquake
Arrows
Ice Spirit Goblin Curse
Royal Delivery
Ice Spirit Prince Miner Electro Wizard Mother Witch
Fireball
Electro Wizard Mother Witch
Poison
Goblin Curse Electro Wizard Mother Witch
Lightning
Prince Electro Wizard Mother Witch
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Goblin Curse Prince Miner Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Goblin Curse Miner Electro Wizard Mother Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage Goblin Curse Miner

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Curse Prince Miner Mega Knight
Rage
Prince Electro Wizard Mother Witch
Goblin Curse
Ice Spirit
Prince
Mega Knight Ice Spirit Rage Miner Electro Wizard
Miner
Ice Spirit Prince Electro Wizard Mother Witch Mega Knight
Electro Wizard
Rage Prince Miner Mega Knight
Mother Witch
Rage Miner Mega Knight
Mega Knight
Prince Ice Spirit Miner Electro Wizard Mother Witch

Defense Synergies 0 8

Ice Spirit
Prince Miner Electro Wizard Mega Knight
Rage
Goblin Curse
Prince
Ice Spirit Electro Wizard
Miner
Ice Spirit Mega Knight
Electro Wizard
Ice Spirit Prince Mega Knight
Mother Witch
Mega Knight
Mega Knight
Ice Spirit Miner Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Ice Spirit Goblin Curse Prince Electro Wizard Mega Knight
Prince Mega Knight Goblin Curse Electro Wizard
Prince Goblin Curse Electro Wizard Mega Knight
Prince Mega Knight
Electro Wizard Mother Witch Mega Knight
Electro Wizard Ice Spirit Goblin Curse
Electro Wizard Mega Knight
Goblin Curse Prince
Ice Spirit Prince Miner Electro Wizard Mega Knight
Goblin Curse Electro Wizard Mother Witch Mega Knight
Goblin Curse Electro Wizard
Prince Mega Knight Ice Spirit Goblin Curse Electro Wizard
Mega Knight Ice Spirit Goblin Curse Prince Electro Wizard
Goblin Curse Prince Electro Wizard Mega Knight
Ice Spirit Goblin Curse Prince Electro Wizard Mega Knight
Mega Knight Prince Electro Wizard
Ice Spirit Mega Knight Prince Electro Wizard
Ice Spirit Goblin Curse Electro Wizard Mother Witch Mega Knight
Goblin Curse Prince Electro Wizard
Mega Knight Goblin Curse Prince Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Electro Wizard Prince Miner Mega Knight
Mega Knight Ice Spirit Prince Electro Wizard
Prince Mega Knight Electro Wizard
Goblin Curse Prince Mega Knight
Mother Witch Ice Spirit Goblin Curse Electro Wizard
Prince Electro Wizard
Mega Knight Goblin Curse Prince
Electro Wizard Mega Knight Ice Spirit Prince
Goblin Curse
Mega Knight Prince
Mega Knight Prince Electro Wizard
Prince Mega Knight Goblin Curse
Goblin Curse Mega Knight
Electro Wizard Ice Spirit Prince
Mega Knight Goblin Curse Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Miner Electro Wizard
Miner
Prince
Goblin Curse Mega Knight
Mother Witch Ice Spirit Goblin Curse
Ice Spirit Goblin Curse
Miner
Prince Electro Wizard
Miner Prince Electro Wizard
Goblin Curse
Miner
Prince
Mega Knight
Prince Electro Wizard Mega Knight
Goblin Curse Miner Mother Witch Mega Knight
Prince Mega Knight
Prince
Goblin Curse Mother Witch Ice Spirit Mega Knight
Miner Electro Wizard
Prince Miner Mega Knight
Miner Goblin Curse
Goblin Curse Electro Wizard Mother Witch
Electro Wizard Ice Spirit
Miner Mega Knight
Ice Spirit Electro Wizard
Prince Mega Knight
Goblin Curse
Electro Wizard Ice Spirit Prince
Goblin Curse Electro Wizard
Miner Prince Electro Wizard Mega Knight
Prince Mega Knight
Ice Spirit Electro Wizard
Electro Wizard
Prince Miner Electro Wizard Mega Knight

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