My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Elite Barbarians Hog Rider
Giant Snowball
Skeletons Bomber Hog Rider
Zap
Skeletons Bomber Firecracker
Barbarian Barrel
Skeletons Ice Spirit Bomber Firecracker Tesla Elite Barbarians
The Log
Skeletons Ice Spirit Bomber Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Bomber Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Bomber Firecracker
Royal Delivery
Skeletons Ice Spirit Bomber Firecracker Elite Barbarians Hog Rider
Fireball
Bomber Firecracker Tesla Elite Barbarians Hog Rider
Poison
Bomber Firecracker
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Arrows Firecracker Tesla Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Bomber Firecracker Elite Barbarians
Bomber
Ice Spirit Elite Barbarians Hog Rider
Arrows
Elite Barbarians Hog Rider
Firecracker
Hog Rider Ice Spirit Elite Barbarians
Tesla
Elite Barbarians
Arrows Ice Spirit Bomber Firecracker Hog Rider
Hog Rider
Ice Spirit Arrows Firecracker Bomber Elite Barbarians

Defense Synergies 1 11

Skeletons
Tesla Ice Spirit Bomber Firecracker Elite Barbarians
Ice Spirit
Skeletons Bomber Firecracker Tesla Elite Barbarians
Bomber
Skeletons Ice Spirit Tesla
Arrows
Tesla
Firecracker
Skeletons Ice Spirit Tesla
Tesla
Skeletons Ice Spirit Bomber Arrows Firecracker
Elite Barbarians
Skeletons Ice Spirit
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla
Elite Barbarians Skeletons Ice Spirit Firecracker Tesla
Tesla Skeletons Bomber Elite Barbarians
Tesla Elite Barbarians Skeletons Firecracker
Bomber Arrows Firecracker Elite Barbarians
Arrows Skeletons Bomber Firecracker Tesla
Tesla Ice Spirit Arrows Firecracker
Arrows Tesla
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Bomber Firecracker Tesla
Skeletons Bomber Arrows Firecracker Tesla
Arrows Tesla Firecracker
Tesla Skeletons Ice Spirit Bomber Elite Barbarians
Bomber Ice Spirit Arrows Firecracker Tesla
Elite Barbarians Tesla
Ice Spirit Tesla Elite Barbarians
Tesla Skeletons Bomber Arrows Firecracker Elite Barbarians
Ice Spirit Arrows Tesla Bomber Firecracker Elite Barbarians
Arrows Ice Spirit Bomber Firecracker Tesla
Tesla Elite Barbarians
Bomber Arrows Firecracker Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians
Bomber Arrows Firecracker Tesla Elite Barbarians
Skeletons Ice Spirit Elite Barbarians
Tesla Elite Barbarians
Skeletons Tesla Elite Barbarians
Arrows Firecracker Skeletons Ice Spirit Tesla
Skeletons Tesla Elite Barbarians
Tesla Elite Barbarians
Skeletons Ice Spirit Firecracker Elite Barbarians
Skeletons Tesla
Tesla Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Skeletons Tesla
Bomber Firecracker Tesla
Tesla Elite Barbarians Skeletons Ice Spirit Bomber Firecracker
Arrows Bomber Firecracker Tesla Elite Barbarians
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Ice Spirit
Bomber Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Elite Barbarians
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Ice Spirit Firecracker
Elite Barbarians
Bomber Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians
Firecracker
Firecracker
Firecracker

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